Space Engineers

Space Engineers

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Skeet Shoot Mini Game
   
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Type: World
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15 May, 2014 @ 10:35pm
24 May, 2014 @ 3:35pm
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Skeet Shoot Mini Game

Description
Skeet Shoot Rules (These rules are Mostly guidelines, feel free to alter them to suit playing with your friends):

Shooter (In the turret):
The Shooter MUST be in first person Mode.
The Shooter MUST start in the original position, or as close as they possibly can.
The Shooter can ONLY fire one Rocket
The Shooter MUST wait until the Skeet is 100m away (past the Black Blocks) before being allowed to fire.
The Shooter denotes when the Skeet is to fire.


Skeet:
The person who is assigned as the Skeet MUST be inside the skeet.
The Skeet launches when the Shooter says "Pull"
The Skeet can select which side to shoot from, and choose the angles and direction of the skeet.
The Skeet Must keep the Skeet within the confines of the playing area (denoted in red) within reason, and use as much of the field as they can. Firing generally horizontally, though a slight downward or upward angle is acceptable.
When the Skeet goes beyond either the side or end boundary, the Skeet calls "Out" if the Shooter has not yet Fired, If the shooter takes out the Skeet "Hit" denotes a hit and "Miss" denotes a miss.

Scoring System: The White Heavy Armor Pillars (6 in total) are each players score card (Left to right players 1-6). If a player Successfully hits the Skeet, they colour in one of their blocks in their suit colour from the bottom upwards. (If a player is in a white or black suit, simply pick another colour that doesn't conflict with the other players) IF a shooter misses their target, the block for that shot is instead coloured BLACK


How to use the Skeet: Copy and paste the existing skeet to whichever direction you wish to fire from, checking before you copy that the Artificial Mass Block is OFF, the Gravity Generator is OFF and also that the Beacon is OFF.Make sure to DELETE the Landing GearThey are then free to rotate the skeet in the directions they desire (Keybooard is best for this). Once in position, the Skeet should power down (Y key) and then turn on the Gravity Generator and then enable the Artificial Mass and Beacon in the control menu, when the shooter calls "Pull" they should power up (Y Key) and just let the Skeet fly as it will, powering down (Y) when you reach the 100m mark. Also giving feedback to the shooter on whether they hit or miss.

Feel free to leave a comment if you have any ways of improving this map, I'm glad to hear feedback, have fun and Happy Shooting.
1 Comments
en3he 5 Jan, 2020 @ 3:02am 
.:eaglegrin: