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Will be retested again before release of the 1.31 Update.
at WeaponReloaderDefault.SetLoadedAmmo (ItemDefinition ammo, System.Int32 amount) [0x00025] in <6a60b9ca103c465e892b68045875a7d2>:0
at (wrapper dynamic-method) WeaponReloaderDefault.DMD<WeaponReloaderDefault::LoadAmmo>(WeaponReloaderDefault,InventoryBase,ItemDefinition,int)
at WeaponReloaderDefault.LoadAmmo (ItemDefinition ammo, System.Int32 amountToLoad) [0x00007] in <6a60b9ca103c465e892b68045875a7d2>:0
at WeaponReloaderDefault.OnReloadFinished () [0x00036] in <6a60b9ca103c465e892b68045875a7d2>:0
at WeaponReloader.UpdateReload (System.Single deltaTime, System.Int32 autoReloadAmmoAmount) [0x00037] in <6a60b9ca103c465e892b68045875a7d2>:0
at WeaponReloaderDefault.Update () [0x00006] in <6a60b9ca103c465e892b68045875a7d2>:0