Stellaris

Stellaris

1,354 ratings
Stellaris Evolved - Alpha
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File Size
Posted
Updated
113.306 MB
14 Sep, 2021 @ 10:56am
24 Sep @ 10:34am
151 Change Notes ( view )

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Stellaris Evolved - Alpha

Description
Updated to 3.13.*
This is an Alpha, treat it as what it means; errors can appear, features can be changed or be missing

Join the discord for news, updates and feedback!
https://discord.gg/bH5XTGVDPZ

If you find a bug, report it on the Discord[discord.gg] or in this Steam Discussion


▶️ Description ◀️
Stellaris Overhaul respecting vanilla design and powercreep, reinforcing and expanding features

"Let players create their own stories, and later create your own for them".

▶️ Features ◀️
  • Diverse additions to all the stages of the game
  • Advanced tradition trees and additional ascension paths
  • Complete revision of civics, jobs, buildings and technologies
  • Diverse alternate gameplay additions
  • A lot of custom and cared art
  • Complete Cultural Overhaul mod rescript and reuse as foundation (credits for Petruxa)

▶️ Plans of future ◀️
For now, finishing the base of this core mod, upon that any radical change will be an optional sub-mod
  • Origins, precursors and galactic features
  • Crises and new ways of annihilating the galaxy
  • Combat Overhaul
  • New species/portraits


⚠️Compatibility⚠️
Decent, usable with mods that don't make extensive overwrites or economic overhauls
Internal compatibility with several popular mods, like Planetary Diversity, Gigastructural Engineering, Guili's modifiers, etc is actually implemented.
The full list of compatible mods is here:
https://steamproxy.net/workshop/filedetails/discussion/2602025201/2958291753876116035/

Requires patch for ui overhaul!
https://steamproxy.net/sharedfiles/filedetails/?id=2602737136

⚠️ Load Order ⚠️
Lowest as possible, keeping in mind some exceptions
  1. Other mods
  2. Stellaris Evolved
  3. Stellaris Evolved compatibility mods


⚠️ Donations ⚠️
Donations are very appreciated, as this is mostly a free/hobby job but any kind of "thank you", no matter the amount of energy credits included, is a motivation to continue improving it or contract external artists.
Also, this will greatly help the develop of other mods.

If you want to support me directly:
[www.paypal.me]

If you want to support me monthly and check constant updates on the development of this mod, and any other mod i release:
[www.patreon.com]

Needless to say, but no mod will have a exclusive pre-release paywalled version, as that goes against my personal ethics and overall modding/paradox modding rules; Every donation is done for helping me as modder and support my work, not for paying me for releasing X or Y.


Not IRONMAN compatible
Not SAVEGAME compatible

Thanks for playing it ^^


PLEASE DO NOT REPACK, REUPLOAD, REPUBLISH OR REDISTRIBUTE THIS MOD PARTIALLY OR COMPLETELY INSIDE OR OUTSIDE STEAM, AND DO NOT USE ANY OF THE CONTENT INSIDE IT WITHOUT EXPLICIT PERMISSION (That means creating sub-mods or reusing art)
You are allowed to create a repack of the mod ONLY AND EXCLUSIVELY ONLY if its for a private UNLISTED use (like a multiplayer session) and properly curated and unlisted, but as courtesy at least add a link or dependency on this mod and optionally tell me you will do (also, for knowing your community/joining your discord for feedbacks/bugs and etc)

I DO NOT ALLOW THE USE OR FEED OF MY CONTENT TO/FROM GENERATIVE AI, REGARDLESS OF THE TYPE OF AI CONTENT IT INVOLVES.
Use of such tools to feed art, text or code of Stellaris Evolved will involve an intellectual property claim

[discord.gg]

Credits for temporarily borrowed mods:
The Dadinator for Empire University (no longer in evolved, but credit where its due)
https://steamproxy.net/sharedfiles/filedetails/?id=1621881802

Petruxa for Cultural Overhaul (Now Ethics and civics) (code is absolutely different nowadays, but credit where its due)
https://steamproxy.net/sharedfiles/filedetails/?id=1100284147


I am the storm that is approaching...
Popular Discussions View All (4)
531
9 Sep @ 1:44am
Bugs / Confirmed bugs / Missing features
Rodahtnov
1
3 Apr @ 5:44am
Ascention Situations?
DragonMoon01
1
19 Feb, 2023 @ 11:10am
Perk IDs?
ftisme
1,738 Comments
Latex Santa 2 hours ago 
@Freddie Mercury Gaming
Which is just awful, since I would dearly love to use both.
Just came up with the same idea, is there a compatibility update planned for Planetary Diversity? I really like both of these mods and would love to play with both at the same time
andrenaitor0522 4 hours ago 
Evolved doesn't seem to work at all with planetary diversity.
Drungip 16 hours ago 
Heyo! Noticed today that certain ascensions specifically ascension paths (seems all 3 or ig 4 count the mechanical as one still) are disabled by this mod, was wondering if they're bugged beyond use (said disabled till hotfix) since a rp server I'm in plans to start a game on the 4th of Oct with evolved as the main mod most likely, huge fan of the mod, don't feel pressured by this message this project is amazing and I much rather it not be rushed or you the creator be stressed by it or by fans of it, just curious. Keep up the great work! :)
WestStar 19 hours ago 
How do I get a the mod for game version 3.12.5?
raynaldo333 21 hours ago 
i love this mod.but cannot play game if this mod active..man :steamsad:
Drungip 27 Sep @ 12:23pm 
Thx for the clarification Rodahtnov! Didn't notice, cool af system you implemented huge fan of it conceptually and mechanically, keep up the amazing work!
PapaKaesar 27 Sep @ 2:50am 
seems like an awesome mod, unfortunately it won't open the game when i have it on, i will wait for further updates.
Rodahtnov  [author] 26 Sep @ 11:31pm 
@Drungip It does! just is handled with a series of pop flags so its not truly "visible" but if you check the pop output at game start you will realise how 1/3 of the pops are of each stage
Drungip 26 Sep @ 11:28pm 
Heyo! Was wondering if metamorphosis was implemented yet with the anthropoid species because I didn't see any pop modifiers, thanks for the amazing mod!