RimWorld

RimWorld

47 ratings
Close Settlements
   
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Mod, 1.3, 1.4, 1.5
File Size
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55.348 KB
12 Sep, 2021 @ 10:20pm
12 Apr @ 9:31pm
3 Change Notes ( view )

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Close Settlements

Description

An update of Bar0th's Mod:
Close Settlements



This mod removes the warning and relation penalties for building too close to another faction. In RimWorld 1.1+, the game will ask you to install Harmony if you do not already have it, or you can subscribe at the link down below.

Note: This mod is safe to add or remove at any time.

Powered by Harmony Patch Library
Requested by Khan
6 Comments
//SlipperyPete:. 17 Aug, 2023 @ 11:02am 
Anyone else run into an issue where they cannot select many of the starting tiles on the world map when starting a new game? Trying to narrow down which of my hundreds of mods is broken or conflicting.
Velxra 25 Oct, 2022 @ 10:16pm 
thank you!
Jellypowered  [author] 25 Oct, 2022 @ 9:33pm 
Updated for 1.4
Velxra 9 Oct, 2021 @ 12:14am 
In a post apocalypse forming a large community and eventually a new society is the only way to truly succeed. It would make for an interesting mini mod for someone if living nearby another settlement brought an instant alliance. But required trade quests to maintain good relations. It can sort of be done using this and rimwar.

Great mod, have loved it ever since installing it.
Dr. Nolegs 13 Sep, 2021 @ 5:29am 
@Geronimo that might make more sense if we weren't playing rim-warcrimesandopportunistic-world, where everyone is most out for their own benefit and some of them might not shoot you at times because you can trade silver.

Thanks for this mod though, now I don't have to be sad because a faction is next to a tile I like.
Velxra 13 Sep, 2021 @ 12:18am 
One would think people would prefer their communities to grow and that there would be a plus relationship advantage for moving in close with another. Safety in numbers and all that. Even though that doesnt directly tie into the game, thanks for re-adding this.