Arma 3
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
554.899 KB
12 Sep, 2021 @ 7:00am
23 Oct, 2022 @ 10:43am
8 Change Notes ( view )

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HR Garage

Description
A multiplayer mod that gives access to the Garage system as seen in A3 Antistasi.
The mod also includes the logistics system allowing the loading of creates, static weapons and select vehicles from compatible mods.

To use the garage:
a) From 3DEN
Place down a `Add garage access` module and synch it to all the objects that will serve as your acces points
Place down a `Add vehicle to garage` module and synch it to all vehicles you want to add to the garage
b) From Zeus:
Place down a object you want as a access point and add the `Add garage access` module to it
Place down a vehicle you want garaged and add the `Add vehicle to garage` module on it

Want to customize the garage, you can do so just follow the instructions on this wiki page HR Garage configuration[github.com]

Compatible mods for logistics:
- RHS
- 3CB BAF & Factions
- VN

Bugs? throw up an issue on github so i can fix them :)
You can also contribute if youd like
Github[github.com]

Want to help me develop, donate some coffe money to fuel me ;)
Ko-fi[ko-fi.com]

official DLCs are also compatible
32 Comments
???? 24 Dec, 2023 @ 10:14am 
а можно как то сделать этот гараж для разных сторон? Т.е за blufor и opfor были разные гаражи.
IgnorantSole92  [author] 24 Nov, 2022 @ 7:14am 
its already integrated into antistasi community version, for any version not based on the community version it should have no conflicts.

Unfortnualt i havent had time to update the github wiki, but everything is done through modules now, besides the config which can be run from initServer.sqf placed in the root of the mission, simply place a garage access point module and sync it to the object you want to use for the garage (you can have multiple), there are also mudules to use in zues if you need it
Maple Leaf 24 Nov, 2022 @ 5:04am 
I want to add this mod to the liberation map but have a few questions
Won't this mod interact with Antistasi?
Because my server map will also put the Antistasi map
I am afraid that there will be bugs in the player's playing process,
I saw that Github said that it can be put into the task directory for use, but I have been unsuccessful for a long time, maybe I didn't get it right
IgnorantSole92  [author] 23 Oct, 2022 @ 10:43am 
thank you for the report, problem identified and resolved
halipatsui 23 Oct, 2022 @ 8:36am 
I submitted the bug report with prt files, hope it helps!
IgnorantSole92  [author] 22 Oct, 2022 @ 4:17am 
as a temporary fix for infinite loading screen you can add this to the init field of the node

`
[] spawn {
While {true} do {
sleep 3;
'HR_Garage' call BIS_fnc_endLoadingScreen;
};
};
`
halipatsui 21 Oct, 2022 @ 10:58am 
I can probably at end of week
IgnorantSole92  [author] 21 Oct, 2022 @ 7:17am 
hi halipatsui can you create an issue on github with the rpt from the session attached?
you can find it in your local appdata
halipatsui 20 Oct, 2022 @ 5:52am 
Greetings, im trying to make a mp mission and we are encountering the infinite loading screen bug when trying to access carage. Is there some sort of troubleshooting we could try to get trough it or might it work with some other settings?
Ace 12 Oct, 2022 @ 4:44pm 
Thanks for explaining why it only works in multiplayer. I did not know that.

I did indeed put Github issues to report what bugs and issues I discovered, since I figured that is the best place to say such things. When this module does work, it works very well. I would like to see it developed further to make it more intuitive for mission makers to use, and can probably offer many suggestions.