XCOM 2
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Turret Improvements
   
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13.125 KB
11 Sep, 2021 @ 3:22pm
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Turret Improvements

Description
This mod adds the shredder and longwatch abilities to Xcom's Turrets.

This mod only affects turrets that the player can control has no effect on advent turrets.
14 Comments
Sinapus 7 Nov, 2021 @ 6:39pm 
So this mod is a Weapon Skin Replacer ini change? Thinking of commenting out the longwatch ability since I don't really need it and I noticed that it replaced the regular overwatch in an Avenger Defense mission. Sometimes I'd rather the turrets *not* activate a pod yet by firing upon them. (Learned that on a regular mission w/an RPGO w/Sniper ability. Long Watch can pull enemy pods before you're completely ready and that gets annoying at times.
Crazy_eyed1  [author] 16 Sep, 2021 @ 2:08pm 
Crazy_eyed1  [author] 15 Sep, 2021 @ 3:57pm 
@MrMister is it possible yes, do I know how to properly write the code to make it happen? No I do not.
MrMister 15 Sep, 2021 @ 2:07pm 
Would it be possible to tie the longwatch perk to having an engi staffed in the matrix?
Crazy_eyed1  [author] 13 Sep, 2021 @ 6:59pm 
@Frizzeldian12 WHen I get some time I can do that but it will be a separate mod.
Crazy_eyed1  [author] 13 Sep, 2021 @ 6:58pm 
@Senilix this mod only effects the turrets on the avenger defense missions
Sinapus 13 Sep, 2021 @ 1:59am 
@SeniLiX: I suspect it's only for the turrets for the Defense Matrix that gets deployed on Avenger Defense missions. If you hack an ADVENT turret it's still an ADVENT turret so not modified by this mod.
Dęąth Viper 13 Sep, 2021 @ 12:46am 
can you add this to advent turrets as well please?
SeniLiX 13 Sep, 2021 @ 12:14am 
So uh?
Does this mean that a turret will suddenly gain long watch and shredder if you hack it and take control of it?
And it loses those abilities when the hack ends?
Sinapus 12 Sep, 2021 @ 10:53am 
*cackles evilly*

*downloads mod*