Total War: WARHAMMER II

Total War: WARHAMMER II

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Heavy Big Things and Speedy Cavalry (Global Stat Tweaks/Buff)
   
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Tags: mod, Battle
File Size
Posted
Updated
289.508 KB
11 Sep, 2021 @ 1:22pm
12 Sep, 2021 @ 8:54pm
2 Change Notes ( view )

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Heavy Big Things and Speedy Cavalry (Global Stat Tweaks/Buff)

In 2 collections by Mr.Soul
Soul's Mod Lab
11 items
Soul's Mods For Dark Elves
4 items
Description
- Gives a global buff to accel, and charge speeds of all cav
- Gives a run/walk speed buff to any cav slower than 84 speed (+6 run/+3 walk)
- Gives a mass increase to any entity larger than infantry

What is?

- Messing around testing mass tweaks with cold one cav/chariots, and ended up making this, and applying same logic to all cav/larger entities in the game
- If curious about process: filtered out by "man"(and weird things like fell bats under the "giant" type in files), then mass below threshold of 200, then filtered by cav to make the other 4 edits.

Figured share it, as I'm enjoying the tweaks myself so far.

Tech specs
("big things" and cav)
Mass buff = +250

(medium-heavy cav)
Speed buff = +6(run), +3(walk)

(All cav)
Accel = +5
Charge speed = +5

Why make these changes/"thesis"?
Just my idea to help remedy poor performance of cav, and "fly paper" stickiness of med-large entities in combat.

I don't mind taking damage in combat, but like seeing impressive charge(my theory just up the mass there, seems to have done the trick for my tastes at least), and ability for cav to pull away as needed, the accel tweak seems to help with that, as well as increased speed helps them create a gap so you can actually; disengage, regroup and charge again before enemy reaches your cav, especially with slower/heavier cav now.

What all was edited?
5 stats in the battle_entities_table.

Is this some kind of on-going project to "fix da cavalries suxxorness"?
No, really just a test enjoyed results of, consider this mod "as is." Probably getting ahead of myself too, but just say it now; anyone likes this, and wants to save some time by just adding it to your mod etc, go hard.

Enjoy,
Mr. Soul



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7 Comments
Mr.Soul  [author] 27 Sep, 2021 @ 9:16am 
hell cannons*
Mr.Soul  [author] 27 Sep, 2021 @ 9:16am 
No prob, hope you enjoy it too, had a great time with some cav heavy army lists for Dark Elves in a campaign over the weekend. Ultimately wouldn't say made them into "doom stack" armies, but remarked to myself last night been a long time since actually felt like they're capable units, ie had more than few battles trying to gut chaos invasion and those doom cannons, normally used to just dealing with them with flyer cheese etc but this time around my cav actually be intercepted, get in some melee, etc and then still break away and least interfere with arty of enemy before absolutely routing from the match, if not, survive through the match more than once and surprised me lol
Zach 27 Sep, 2021 @ 8:33am 
Thank you for the information! Will give it a whirl
Mr.Soul  [author] 27 Sep, 2021 @ 8:09am 
And thats all I have to say about that lol
Mr.Soul  [author] 27 Sep, 2021 @ 8:08am 
Tried it with cav beta too, was better than cav beta by itself, but I tested bout three matches of that before deciding to just give up on that beta altogether. I don't care about maths they did, it looks and feels horrible to play with imho.
Mr.Soul  [author] 27 Sep, 2021 @ 8:05am 
I've personally found this tweak to much more to my tastes (for single player purposes, have not tested multiplayer)

The increased mass solves the issue of units being too effective at counter charging

The no messing with infantry mass means no worries for balance there (ie with them vs infantry, something the cav beta does not even talk about)

Units still charge through their own unit so even tho the increased mass is literally denying them attacks(by sending them flying or knocking them on their ass) anti large units still will deal decent damage, and bracing is super effective(honestly no clue what smoking there with the beta, not like unit bracing was never in the game lol)

The speed and accel also help cav get out of being tied down without them just being able to straight up cheese out of a melee they are legit bogged down into.
Zach 26 Sep, 2021 @ 10:50pm 
How does this compare to the Calvary beta update for warhammer 2?