Space Engineers

Space Engineers

350 ratings
Victims of Clang
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
603.691 KB
10 Sep, 2021 @ 7:45pm
18 Sep, 2022 @ 9:26am
2 Change Notes ( view )

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Victims of Clang

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
57 items
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

This mod adds spooky zombies and ghosts to planets. These undead engineers tempted the wrath of clang by building vehicles with wheels, using rotors and pistons, and trying to use doors in an inappropriate manner. They paid the ultimate price for their arrogance - and now they hunt the living for…. reasons.

These encounters will only spawn on planets, and will only appear at night. The only exception to night spawns is when there is heavy weather with low visibility.

Be warned, there is a minor scary-sound event in this mod.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★★★★★ - Nightmare
Grid Difficulty[github.com]
★★☆☆☆ - Minimal
Environments[github.com]
Atmosphere, Gravity
Encounter Types[github.com]
Creature / Bot
Chance, Combat Phase, Weather
Special Abilities[github.com]
None


Special Thanks

Huge thanks to jTurp and Chipstix for creating the AiEnabled mod and the bot models. Make sure to check out their mod by clicking here.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]
Popular Discussions View All (1)
1
21 May, 2023 @ 3:39pm
How to Reduce/Limit the AMOUNT of Zombies/Ghosts spawning at once
Tixem
61 Comments
Goose 2 Jan @ 3:52pm 
its broad daylight and the zombies wont stop spawning omg
ServTechnic 20 Nov, 2024 @ 12:17pm 
I have the same problem.
Washtracks 7 Sep, 2024 @ 3:22am 
Hello, on my game the event is triggered but the creatures that spawn are “normal” humans astronauts (i use too some MES mods)
Please can you help me to have others creatures spawns (zombies, ghosts,...) ?
Atoz 24 Aug, 2024 @ 10:48pm 
is there a way to make the zombies less tanky?
Lao 29 May, 2024 @ 5:18am 
The NPCs in this mod use the SPID faction. If you create your world based on an empty world, then this faction will not exist. Accordingly, these NPCs will not be able to spawn.
Iron_Phildo69 18 Jan, 2024 @ 1:40am 
Hi @Meridius_IX / Lucas. Love your work :)

I was just curious if this mod should work on planets pasted in an empty solar system.

Also does it work on modded planets? I've been unable to get the Zombies to Spawn on the Chimera planet.

Many thanks! :)
MopsyMobster 12 Nov, 2023 @ 6:15pm 
i want it to work in low visibility locations, what better time than during the night in a heavy rain storm
kisssko 12 Nov, 2023 @ 3:28pm 
Can I to increase zombies spawning quantity?
LMC 23 Oct, 2023 @ 5:02pm 
Hitbox of the deads seems to not be aligned with their model (i need to shot on their left in order to actually hit them)
LifeLoser 11 Oct, 2023 @ 12:19am 
One zombie eats nearly 10 autocannon magazines. Are they supposed to be so tanky?