RimWorld

RimWorld

43 ratings
Bargain Tweaks (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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450.403 KB
10 Sep, 2021 @ 12:07pm
26 Mar @ 12:21pm
7 Change Notes ( view )

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Bargain Tweaks (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
847 items
Description

Update of Sladkis mod
https://ludeon.com/forums/index.php?topic=41965.msg454096#msg454096



[dsc.gg]
[github.com]


Description
Small mod that makes traders prefer some goods over other: every item has random price multiplier in range 0.6-1.4 (configurable).
The mod also has advanced mode, that allows to change how bargain price are calculated.

Changelog
- Added a modifier of balance instead of just choosing selling price from minimum between buying and selling prices as vanilla does. It depends on difference between buying and selling price modifiers to ensure that a pawn with lower negotiator (social and ♥♥♥♥) skill would not sell an item for higher price than another pawn with higher negotiator skill would. The lower the difference the higher the chance to see its effect.
- Fixed "trader type price", "trader demand modifier" now depends on it: the higher trader type modifier the lower trader demand modifier effect (configurable).

Mod idea: Kori

Should be compatible with other mods, that don't change trading screen. Does not require new save and can be safely deleted from existing.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


29 Comments
Mlie  [author] 25 Nov, 2023 @ 11:28pm 
@Orakuoria There is no Japanese translation in it
Orakuoria 25 Nov, 2023 @ 9:43pm 
Is this supported for Japanese translation?
CFC 27 Jun, 2023 @ 7:11pm 
@azrobbins Remove `tradeable.GetPriceTooltip(TradeAction.PlayerBuys)` in `MainTabWindow_TradeStock.CacheTradeables(ITrader trader)`. It's a bug in Harmony library.
Mlie  [author] 28 Nov, 2022 @ 1:38am 
@brucethemoose Cannot replicate that issue. Perhaps a mod-conflict?
Mlie  [author] 28 Nov, 2022 @ 1:37am 
@Kateye Fixed in the latest update
Kateye 11 Nov, 2022 @ 6:09pm 
I'm having an issue:
The setting "Invert bargain colors" isn't being saved. Other settings appear to be saved correctly, but if you set "Invert bargain colors" (you can go to a trader to verify the invert worked), save the game, then quit and restart, you'll find "Invert bargain colors" is disabled.
Kateye 7 Nov, 2022 @ 3:42pm 
I just have to say, thank you to both Sladkis and Mlie. This actually makes trading worthwhile, especially with SRTS. Buy low, sell high can actually be a thing. I love it.
brucethemoose 28 Oct, 2022 @ 3:55pm 
Getting this error when hovering over the price in the trading menu:

https://paste.ee/p/CE32x

(Sorry I dont have the full hugslib log, it overflowed from some other GUI error, but ask and I shall provide it).
elĐeve 2 May, 2022 @ 1:44am 
thanks i love you
VitaKaninen 14 Feb, 2022 @ 3:27pm 
Just wanted to note that this mod is incompatible with the "What's for sale?" Mod. (https://steamproxy.net/sharedfiles/filedetails/?id=2396808851)

It works initially, but when you load the game from a save after you have looked at what other towns have for sale, the screen from the What's for sale mod will be empty.

Probably not worth fixing, but I thought I would let you know.