ARK: Survival Evolved
223 ψήφοι
Vegetation Planters - Genesis 1
2
   
Βραβείο
Αγαπημένο
Αγαπημένο
Μη αγαπημένο
Content Types: Mod, Structures, Visuals/Sounds
Μέγεθος αρχείου
Αναρτήθηκε
Ενημερώθηκε
1.232 MB
10 Σεπ 2021, 7:38
27 Σεπ 2021, 4:01
2 σημειώσεις αλλαγών ( προβολή )
Δεν απαιτούνται DLC για τη χρήση αυτού του αντικειμένου.

Συνδρομή για λήψη
Vegetation Planters - Genesis 1

ΠΕΡΙΓΡΑΦΗ
Mod ID: 2598173472
Type: Stackable

This is an addon for the mod


Thank you for subscribing and don't forget to


Content
- 9 different Vegetation Planters with a total of 143 Genesis1 specific foliage assets to place.
Including Trees, rocks, plants, crystals and so on.
- Two types of Bog Illuminum Flowers that can be painted.(Separate structures and engrams)

How?
I recommend to watch the overview videos linked above (Thanks to Harv's Corner), but in short.
- Place down a VegetationPlanter and connect with the PlantTool.
- Change the tools mode to "Add vegetation" with RMB and place Vegetation Instances in a set radius around the planter.
- You can see all PlantTool shortcuts on the bottom left corner of the screen.

What's special about Vegetation Planters?
- Every time you place foliage with the PlantTool, it gets added as InstancedMesh to the planter and not as a separate structure.
InstancedMeshes are also used for the default foliage on the map and are designed to be placed hundreds, if not thousands of times.
- The foliage fades away based on the players view distance setting.
If you play on a toaster and have the render distance set to low, they will fade away really early.
- Vegetation Planter foliage can't be harvested.

Ini Options
[VegetationPlanters] PlanterMaxVegetationInstances=500 //Max. amount of foliage per planter PlanterMaxStructuresInRadius=8 //Max. amount of planters in a radius of 10k units PlantToolMaxHitDistance=8000.0 //Min.200.0, Max.20000.0 PlanterPreventDamage=false PlanterEnemyStructurePreventionRadius=2200.0 PlanterAllowedToBuildOnAllyGround=true


This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[creativecommons.org]



Join the Discord, if you're interested in what's coming up, need faster support, or just want to hang out in general.
[discord.gg]


Looking for a good and stable server? Consider Nitrado using the link below.
[nitra.do]
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (2)
5
3 Απρ 2023, 20:25
Clusters running this mod
comical
15 σχόλια
dbobrovnikova0720 21 Μαϊ 2023, 8:28 
Plant tool does not seem to be willing to connect to these planters. I am unable to use them. :-(
Songbird 4 Σεπ 2022, 16:51 
khisanth maybe there could be an ini option just to remove collision from all these plants? Then they couldn't be used for trapping, and would only be decorative, as intended.
Mark 6 Δεκ 2021, 19:55 
knisanth below me raises a very good point. I'd like to see that kind of protection myself. Are you also going to add Aberration Planters for the Luma Tree and such? Gen 2 also has some really nice trees. These mods are really amazing so having an incomplete set is kind of a bummer. Great job on what you have here thus far, though. eco's trees lead to way too much memory bloat.
khisanth 2 Νοε 2021, 15:36 
could it be possible to prevent player to use the plant gun while in combat or if too near a wild creature?
I am a bit afraid that some player could exploit it to trap wild creature with indestructible vegetation for easier taming and protection while ko.

364 | S.Bryant 3 Οκτ 2021, 0:30 
How do you change all the settings so you can place more?
LvRough 2 Οκτ 2021, 21:55 
Nice MOD
reinerSCT  [Δημιουργός] 18 Σεπ 2021, 7:08 
KiMSurvival 17 Σεπ 2021, 14:02 
hey :) I need the OverrideNamedEngramEntries= ... can you please add it in the disscusion?
Pullourpo 12 Σεπ 2021, 2:13 
Hey m8 :) I was so glad when you made planter as separate mod but why make this as separate too? Why not just add all planters to one mod?
reinerSCT  [Δημιουργός] 11 Σεπ 2021, 1:50 
@Quellcrest I might add a crafting station at some point, but removing the engrams would mean less flexibility for server owners and would remove all the feeling of progression. I think they're going to stay. :TongueGuest:

@Vas Yes, people without the required dlcs installed would not able to see the vegetation. Only things that can be transfered like dinos, saddles, structures, weapons don't need the dlcs installed.

@Dovah.Queen It's from this mod https://steamproxy.net/sharedfiles/filedetails/?id=1951659388

@Ela No problemo! :smile: