RimWorld

RimWorld

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They're in the Trees! (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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133.328 KB
9 Sep, 2021 @ 11:46am
21 Mar @ 11:21am
6 Change Notes ( view )

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They're in the Trees! (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of ChickenBites84s mod
https://steamproxy.net/sharedfiles/filedetails/?id=2201601092

- Migrated from old HugsLib settings



[dsc.gg]
[github.com]


Want a forest to really feel like a forest? Shooting bolts and bullets into it can stop more bullets than usual (setting adjustable.) ToWild projectiles will now face interception across several objects, benefiting raider cover in forests significantly as well as demanding more firing angle placement. Cover effectiveness of trees are setting adjustable, and intercept percent per cover effectiveness is adjustable (aside from a few technicalities).

Place below tree mods.
Please check mod settings.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


30 Comments
тетеря, блин 17 Feb, 2023 @ 4:09am 
awesome idea. how well this pairs with "Supression (Continued)"?
Mlie  [author] 23 Oct, 2022 @ 10:43pm 
@Velxra Please follow the steps under Reporting Issues
Velxra 23 Oct, 2022 @ 8:55pm 
Getting this error and it crashes to main menu when trying to load

CB84.TheyreInTheTrees: Resetting TreeGets.
Error in static constructor of TITT.ModMain: System.TypeInitializationException: The type initializer for 'TITT.ModMain' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at TITT.ObjGets.GetListAndTruncate (System.Collections.Generic.IEnumerable`1[T] TAKE) [0x00050] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.ObjGets.Reset () [0x00095] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.PatchApply.Apply () [0x00007] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.ModMain..cctor () [0x00000] in <2476b39dc3b34bd7860aac8f252b60e8>:0
Velxra 23 Oct, 2022 @ 8:55pm 
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch3()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mlie  [author] 22 Oct, 2022 @ 2:14pm 
@Velxra Seems likely, you can ask on their discord if they will add support for it
Velxra 22 Oct, 2022 @ 2:11pm 
Seems CE is not compatible with this. According to my mod manager alert.
Mlie  [author] 25 Aug, 2022 @ 11:57am 
@(=◉‿‿◉=) Probably, as long as they are using the vanilla base-class
(≡◉‿‿◉≡) 25 Aug, 2022 @ 11:44am 
Hello is this compatible with alpha biome trees? like the giant mushrooms or agarilux
AerosAtar 8 May, 2022 @ 2:47pm 
Another error to look at. *Probably* a mod conflict, maybe a biome mod, but I can't be sure and I won't get a chance to do a more detailed investigation for a while, so I figured I would let you know at least.

[HugsLib][ERR] TheyreInTheTrees caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
at TITT.Tools.ObjGets.GetListAndTruncate (System.Collections.Generic.IEnumerable`1[T] TAKE) [0x00050] in <c602801e2f574b1692e8d86a4c553a4d>:0
at TITT.Tools.ObjGets.Reset () [0x00095] in <c602801e2f574b1692e8d86a4c553a4d>:0
at TITT.Main.PatchApply.Apply () [0x00011] in <c602801e2f574b1692e8d86a4c553a4d>:0
at TITT.Main.ModMain.DefsLoaded () [0x000af] in <c602801e2f574b1692e8d86a4c553a4d>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <a56dbe2cf5184fe991f5fb736b3081b0>:0

Full Log: https://gist.github.com/b541e3f46a8d0a82a728506b949f4430
ludi1989 3 May, 2022 @ 2:18am 
@EVPVP thank you a lot! :D