RimWorld

RimWorld

56 ratings
[KYD] JoyKind: Alcohol
   
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Mod, 1.3, 1.4
File Size
Posted
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549.307 KB
8 Sep, 2021 @ 7:33pm
7 Oct, 2022 @ 5:15pm
5 Change Notes ( view )

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[KYD] JoyKind: Alcohol

In 1 collection by Kayedon
[KYD] Mod Series
27 items
Description
Alcohol JoyKind
No longer shall you suffer "Chemical consumption" being constantly maxed out just because your pawns are drinking their daily beers.

This simple mod not only makes the game slightly easier, but slightly harder at the same time. How so, you ask?

Easier: Alcohol has been given its own JoyKind and JoyGiver, meaning pawns can sit back, relax, and snort a line of yayo while drinking a beer after spending 16 hours digging out a new warehouse from the mountainside, without wasting recreation points.

Harder: Alcohol no longer counts as a "Chemical" for Chemical Fascination or Chemical Interest, meaning your drug-seekers will now actually need to seek drugs.

Totally compatible with anything that adds more booze to the game, provided they are also defining the drug Alcohol in the item. Probably. Do let me know if I broke anything, because as is standard for a KYD mod: Something's broken.

Sister Mods
Want them all? Use JoyKind: Condensed, otherwise piecemeal from the below list:
19 Comments
Nyx (She/Her) 26 May @ 11:22am 
works in 1.5, just needs the version tag
Kayedon  [author] 3 Jan, 2022 @ 12:10am 
Yep!
Meanie 2 Jan, 2022 @ 10:23pm 
Does this work with Mead, Wine and Chemshine from VFE Vikings/Medieval/Settlers?
The Rabid Otter 2 Oct, 2021 @ 1:43pm 
@Kayedon, cool, thank you.
Kayedon  [author] 2 Oct, 2021 @ 12:33pm 
Yes. This does not change anything about alcohol, except reducing a pawns likelihood of grabbing a beer from a weight of 4 to a weight of 2.5, and adding it as it's own joy Kind to reduce the likelihood of a constantly maxed out Chemical consumption joy.

The chemical alcohol remains exactly the same.
The Rabid Otter 2 Oct, 2021 @ 12:13pm 
Can my pawns still become alcoholics?
Kayedon  [author] 1 Oct, 2021 @ 7:45pm 
New modules have been released! Check mod description for links. :)

baseChance was increased to 2.5, and name was changed to JoyKind: Alcohol, but you shouldn't need to re-add the mod.
Kayedon  [author] 25 Sep, 2021 @ 10:01pm 
Hey! I know I promised additional JoyKinds "soon", but after experiencing some interesting issues, I pushed back the release of all of them. I am releasing an updated version of this mod that knocks down the "appeal" (<baseChance>2</baseChance>) from 4 to 2, as I noticed my pawns were doing nothing but knocking back beers despite all other choices being available, to the point of being "bored" and becoming addicted. In testing, this seems to be a good chance, do let me know if you notice pawns being a bit... generous in their selection of alcohols, and I'll roll the rest out sooner rather than later.
Kayedon  [author] 18 Sep, 2021 @ 8:04am 
I will be leaving the chemicals I haven't already made something for (I have several unreleased), simply to not make chemical interest/fascination a death sentence.
kotamine 18 Sep, 2021 @ 6:37am 
i wouldn't mind all of them being separate joykinds. and more options is good