Crusader Kings III

Crusader Kings III

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The Guard: Elite MAA
   
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2.865 MB
8 Sep, 2021 @ 5:16am
4 Dec, 2023 @ 1:15am
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The Guard: Elite MAA

Description
In the original game, players may have to spend a lot of time and effort to unlock powerful soldiers.
Some of the Power Soldiers were tied to cultures and locales, and players had to fuse or shift cultures multiple times;
Another portion of the Power Soldiers would take until much later in the game to unlock, and by then it would be too late to unlock them.

In order to give players who don't want to put more effort into this area a bit of a lazy way out, we made this mod.




Introduction
This MOD provides fourteen unique units recruitable exclusively by the player. They will gradually unlock through a series of events triggered by the military reform decision:


Military Reform
Now, a brand-new decision called "Military Reformation" has been added to the MOD, and it will cost you 1000 gold coins to enact.

This decision will trigger a series of military reform events. The first decision will unlock Early Soldiers for you:

Early Soldiers: (Available if the military reform has begun)
  • Early Cavalry: Light Cavalry
  • Early Infantry: Heavy Infantry
  • Early Archers: Archers

Starting from the second reform, you'll need specific traits to proceed further (Genius, Strategist, or Military Education traits at level 3 or above).
If you possess a level 1 or level 2 Military Education trait, you will find an option to upgrade your Military Education trait level.

Further reforms are divided into four parts: Attack, Defense, Maneuver, and Tactics. Completing different reforms will bring you various bonuses and unlock different soldiers for you.
After completing all reforms, you will unlock all Reformed Soldiers:

Reformed Soldiers: (These soldiers will unlock after completing the respective reforms)
  • Guard Lancers: Heavy Cavalry (Maneuver + Attack)
  • Guard Horse-Archers: Horse Archers (Maneuver + Tactics)
  • Guard Chasseurs: Light Cavalry (Maneuver + Defense)
  • Guard Hussars: Hussars (Maneuver)
  • Guard Vanguards: Heavy Infantry (Defense)
  • Guard Phalanxmen: Pikemen (Defense + Attack)
  • Guard Longbowmen: Archers (Tactics)
  • Guard Crossbowmen: Crossbowmen (Tactics + Attack)
  • Guard Scouts: Skirmishers (Defense + Tactics)


Military Focus

Even after completing all reforms, the Military Reformation decision remains available.
At this point, you'll have the option to choose among three different military focuses:

Military Focus:
  • Quantity Matters: Emphasizes the number of soldiers. This will increase the size of your army and reduce expenses. (And unlock special soldiers)
  • Quality Matters: Emphasizes the quality of soldiers. This will enhance your soldiers' combat abilities but may slightly increase expenses. (And unlock special soldiers)
  • King of the Battlefield: Emphasizes the capability of knights. This will increase your number of knights and enhance their combat abilities but reduces the number of recruited soldiers.

Special Soldiers: (These soldiers will unlock after choosing the corresponding military focus)
  • Reserve Infantry: Unlocked by "Quantity Matters", Skirmishers (Stack: 500)
  • Veteran Guardsmen: Unlocked by "Quality Matters", Skirmishers (Stack: 10, Recruitment Limit: 10)

Supported languages: Chinese, English [translated by ChatGPT ;)]

If you encounter any potential bugs, please report them in the comments, and we'll try to fix them promptly.

Versions:
  • v1.0 23/08/10
  • v1.1 23/08/29
  • v2.0 23/09/02
  • v3.0 23/12/02

If you find a possible bug, please raise it in the comment section and we'll try to fix it quickly.




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25 Comments
Theodore 25 Mar @ 7:32pm 
这个兵种太超模了,老大
chainas{柴纳斯} 31 Dec, 2023 @ 4:13am 
可以把兵士军团和规模限制取消嘛
黑犬白鹰 22 Dec, 2023 @ 8:48pm 
能把老近卫军的上限增加吗?只有一队实在太少了
136173952 13 Dec, 2023 @ 9:26pm 
能不能把革新后增加兵士组数和单组上限取消啦?就只想要MOD新增的兵种,这样就还不算太失衡
Citrusrum  [author] 4 Dec, 2023 @ 12:15am 
@WarTorn87 Thank you for using this mod.

This mod has just undergone a COMPLETE remaking. Now, you need to find the decision called “Military Reformation”.

Completing the first reform will unlock 3 early MAAs. Completing all the reforms will unlock even more powerful MAAs and additional bonus.
WarTorn87 3 Dec, 2023 @ 6:07pm 
Hey @Citrusrum, I used to use this mod and love it! Thanks for your work.

I was using it with the AGOT mod, which was on version 1.10.2. Now that it uses the current version of CK3 (1.11.2), it no longer works. The units no longer appear for recruitment.

Is there anything that can be done to fix this? I've tried both top, bottom, and middle of the load order. A bit confused why updating to the current version would make the units disappear.

Thanks!
Citrusrum  [author] 2 Dec, 2023 @ 6:11pm 
@Mileonen Thank you for your feedback, the issue has been fixed.
Mileonen 2 Dec, 2023 @ 11:17am 
Hi i like your mod, but in the last update it seemed that the english localization for the reform decision was missing, i checked and the yml-file in your localization/english folder is still called "EMA_reform_l_simp_chinese.yml". I renamed it ("_simp_chinese" to "_english") and that solved it. Just fyi and for anyone wondering.
Citrusrum  [author] 19 Nov, 2023 @ 8:26pm 
@米國最速伝説と裂颅の統領!敞篷永楽帝です! 在考虑用决议调整兵士种类的方式实现这点。

@Generic No, AI will ignore them.
大佬,能把散兵改成轻骑兵吗?不然两种散兵真是太纠结了,刚好轻骑兵缺位