Space Engineers

Space Engineers

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Trade Station - L5 (Vanilla + DLCs)
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Type: Blueprint
File Size
Posted
18.579 MB
6 Sep, 2021 @ 10:24pm
1 Change Note ( view )
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Trade Station - L5 (Vanilla + DLCs)

Description
Trade Station L5

This station is heavily inspired by a station in the game "Star Citizen". It was created on a Multiplayer Server in Survival. It took me about 9 Days. All Blocks Hand welded. That being said, this station is far from perfect. U will sure find some not finished welded blocks, blocks not coloured or just some forgotten blocks. I tried to find all, but can't be sure ;).

If you like my Work consider subscribing and rating:


Station was built on the Alehouse PVE Server, a Great Server to build such Stuff if you dont want to build in creative.


Information about the Station:
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PCU: 74049
Blocks: 14979

Length:
357m

Height:
119m (Solar Panels)
68m (Station)

Width:
89m (Docking Ports retracted)
109m (Docking ports extended)

The station has 4 Levels, each connected with an elevator. The upper Level is only reachable by elevator (Command Center)

Level 2
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- Command Center
- Armory
- Briefing Room
- Airlock for Antenna Dish access

Level 1
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- 4 Landing Pads each with own airlock and maintenance.
- Commander's Quarters (with own airlock for small Landing Pad)

Level 0
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- Hangars(4x, 2x maintenance)
- Server Room (with Safezone Building Access)
- Welding Hangar (Small Ship Welding)
- Med Bay (2 examination Rooms and 1 Lab)
- Mess Hall with Bar and Kitchen
- Maintenance for Gravity Generator


Level -1
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- Store
- Officer Quarters (4x)
- Docking Ports (2x,retractable)
- Crew Quarters (4x)
- Cargo Hold (27x Large Cargo Containers)
- Refineries (One Refinery for each resource)
- Assembly (6x)
- Reactor Room (3 Large Reactors)
- Front Docking Ports (2x)

Other
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2x Small Solar Arrays
2x Large Solar Arrays

84x Solar Panels total

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This Station uses scripts.

- Automatic LCD 2
- Fancy Status Displays v2
- LCD copy
- Isys Solar Alignment script
- Isys Inventory Managing
- Landing Pad Lights
- LCD Inventory
- Airlock Control

The Station is survival ready, but keep in mind, that when u build the Station with a projector, the subgrids won't be projected. I can add separate blueprints if this is wanted.

I used alot DLC Content, sry for that but they just look so much better -.- Sorry for those who cant use the creation.

Heavy Industry is used alot, followed by Sparks of the Future and Warfare, as for alot detailed work, it wont work without the DLCs.

[ko-fi.com]


59 Comments
mJrA  [author] 25 Jul, 2023 @ 9:42pm 
Thx, Yeah i always had Problems with airtightness, but it was a Bug. Possible got fixed at some Point.

Didnt play in a while. Anyway, i am happy you like it. Alot of bildung went into this, more so because it been built in survival mode
LittleWolf.exe 15 Jul, 2023 @ 2:16pm 
love the design and feel of the whole thing. i dont know if an update changed something in the game but had to do some patch work to make the station air tight. love your design keep up the good work
mJrA  [author] 30 May, 2022 @ 9:26pm 
Airlock Control it says in the description
mJrA  [author] 30 May, 2022 @ 9:26pm 
But tbh can't remember which one
mJrA  [author] 30 May, 2022 @ 9:25pm 
It was a script i used
DutchGuy OnAStick 30 May, 2022 @ 1:38pm 
hey ive just made your station in survival (i love it) but i lost the program arguments for the airlock doors. do you remember what you have put in? the script description isnt helping me atm :)
mJrA  [author] 31 Jan, 2022 @ 9:46am 
I had the same issue with the vents, i have no idea how to fix cause it is a keen issue. I had the same with small new built airlock rooms too, even on other builds
Fallen Fox 30 Jan, 2022 @ 2:12pm 
Anyone every figure out the vents issue? All vents in the station are yellow.
- I'm in survival
- No leak detected
- o2 tanks are not full or empty
- All vents are like this, not just the airlock ones
- Tried on single player and on a server
- Tried turning off the script for airlocks
- Tried grinding and rewelding all doors

Does it have to do with the rooms not being the proper block for sealing?

Please help....
mJrA  [author] 13 Oct, 2021 @ 1:53pm 
Well it is do able, I would suggest to go into creative paste it in and make BP of the subgrids and maybe have a look how they are built.
There areabout 13 Subgrids.

4x Solar Panels (quite easy to bp and reattach after) or kinda easy to build if you know how it looks.
2x docking Ports (quite easy to bp or build)
2x Oxygen Farm array (easy to rebuild)
1x Antenna Dish (Very easy to build, np with that)
1x Pistons for Welding Hangar (Not hard if you look at how it was built )
1x Elevator (that one is hard if you dont know what you are doing)
2x Screens in Command Center (easy to rebuild if you know how it was built)
skyhunter826 13 Oct, 2021 @ 12:23pm 
I was thinking of building this in survival but you mentioned it having sub grids that won't show up on a projector. What would I be losing if I try and build this in survival