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This could be made into a role that is on its own team, that would make more sense with what it does, and could encourage clever bombing. Perhaps let the person know how long until they explode(even if it can still be random), and let them come back to life if they explode a certain amount of people?
Alternatively if you want to keep it as an Innocent role, perhaps make it useful for the Innocent team in some way. Perhaps the explosion only affects non-Innocents? Maybe it heals all Innocents caught in the blast or something? Could make the explosion not random and have a more interactive element to allow it to be both fun for the person with the role while offering actual counter-play to the traitor team or other evils?