XCOM 2
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Proficiency Plugin: Full Class Decks
   
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5 Sep, 2021 @ 4:08pm
6 Sep, 2021 @ 6:25pm
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Proficiency Plugin: Full Class Decks

Description
This mod can be considered a trimmed down version of my old mod, Prof: Community Perks Plugin.

Where that mod adds various perks from different perk packs to add more variety to the classes, this one is a lot simpler in that all it does is remove the blank perks from the classes' random decks, so the xcom tree will roll 6 perks (3 in first random deck, 3 in second).

The one exception is Marine - where Blast Padding and Pump Action are added to their 2nd Random Deck. This is because all other random decks have at least 4 perks, whereas this deck only had 3. As the random decks provide perks for 3 ranks, this would mean that it would guarantee all perks in the deck, cutting down the random nature somewhat. Because of this and the Marine's role, I considered Blast Padding & Pump Action worthy but not overpowered options to add as a 4th & 5th perk.

As well as the base Proficiency Class Pack, this mod supports:
Proficiency: Templar/Skirmisher/Reaper and their Recruitable units.
Proficiency: Assault Technical.
My own Proficiency: Combat Engineer natively has full decks.




Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
29 Comments
4rrakis 1 Aug @ 4:34am 
This has nothing to do with RPGO, so I doubt it.
Vitor Builds - Youtube 1 Aug @ 2:30am 
Hello, I would like to know, will this mod add new specialisations to RPGO?
Mask 8 Mar @ 10:04am 
Gotcha. Thanks!
MrCloista  [author] 8 Mar @ 10:00am 
@Mask Adding proficiency classes made after this mod would have no effect on them due to config load order (this is an older mod so would load before them so their default would take priority). By the same token, as this is the newer mod, this would take priority over the Community Perks plugin. All my own classes have full decks by default, and some other classes (Blutengel for instance) have code which detects this mod's presence and makes them have full decks too. I have no plans to further update this mod for these reasons.
Mask 8 Mar @ 9:51am 
I don't want to be rude, thanks for making this mod and our lives easier, but why don't you add other classes out there? Would be great!

Also what would happen if we use your other mod Prof: Community Perks Plugin and this one together?
MrCloista  [author] 22 Jan @ 4:16pm 
yup, and it'll work for any classes, they are all defined in xcomclassdata.ini
Cúchulainn 22 Jan @ 8:53am 
@MrCloista I'm going to take a gander at it later today to see what if I can do it, but can I ask you for your approval to make sure I'm understanding this correctly?

So essentially what I should do is open the .ini file that has the Deck under the Phalanx Mod, and then DELETE anything that says [Blank] for each Tier of Rank, making sure that I follow the formatting and that there's no white space in between? then after that rebuild/reset the Existing soldier?

Could this also work for Sparks?
MrCloista  [author] 20 Jan @ 2:20pm 
You need to make sure there is no spaces in the config lines at all this will cause the problem. Also config changes won't affect existing soldiers, you'd need to use something like Additional soldier console Commands to rebuild them.
Caine 20 Jan @ 1:17pm 
Hi MrCloista.. I did what you recommended and instead, my entire line of XCOM perks for the phalanx is blank.
MrCloista  [author] 19 Jan @ 4:41pm 
@Cuchulainn no, you have to fully remove the line. commenting out something inside a random deck will break the deck completely due to how it's all technically parsed as a single line.