Arma 3
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SCP - MTF GREYHOUND [ OPEN BETA ]
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
88.056 MB
5 Sep, 2021 @ 6:05am
9 Sep, 2021 @ 11:58am
5 Change Notes ( view )

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SCP - MTF GREYHOUND [ OPEN BETA ]

Description
MTF GREYHOUND
Players: 1 - 20 (AI DOES NOT WORK) - Best played with Friends
Type: Sci-Fi/Action/Horror
Difficulty: Nightmare
Automatic Save system - game saves automaticly.
Feel free to save manually.
Mission works with ACE
Mission has been tested with +/- 8 players + ACE

Set your ARMA 3 MUSIC & SOUND on, Rather 100% for best results.
Playtime :Around 180 to 260 min.
Make sure you have atleast 1 player as Squadleader(Mobile Respawn Point!)

day or night?
This mission is been designed for nighttime. Real men use Flashlights only!

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This mission includes:
  • over 20+ special sound effects!
  • Indept lore. (Camera's that you can pick up!) -> Audiofile
  • Custom music
  • Respawn Script (Respawn on your Squadleader 0:15 cooldown)
  • Arsenal at start!
  • Repack Script (Repack ammo by double clicking on the ammo.)

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Xtra Short:
MTF GREYHOUND - When the task is totally fubar.
An SCP story filled with twists, action and puzzles.
First half playable with AI.
Recommend playing with Flashlights.
Respawn enabled.

Short:
MTF GREYHOUND found it's origin in Urban cities. They specialise in Close Urban Combat and are masters in the close range genre. These days they are famous for their work in New York, Honk Kong and London. However before they became this famous, we go back in time....Back towards one of their first missions.

Fallujah was a warzone in this time. Terrorist and USA forces clashed on regular basis with eachother. The terrorist tried to push USA out of the city and form a strong regime, however USA remained in the region to prevent the Terrorist from capturing the town...well atleast that is what they told us.

On a dark and sinister night, a small convoy drove through the town. A militairy convoy. The convoy was carrying something unusual. Something the USA general could not explain, otherwise that it could be used as a weapon.

Without a warning an RPG hit the front of the convoy and communications were lost.
When the USA got asked what they transported, they asked quite nervous and did not seem to want to awnser the question.

The SCP foundation did not trust the situation and prepared 2 MTF.
Greyhound, a fresh Urban Combat specialist group and Falcon, a veteran unit that got tasked to set up a FOB in the centre of town.

Greyhound was tasked to go in the town on foot, since The SCP Foundation required more intel and wanted to find out how these terrorist find out about this convoy and thus the mission was a go.

Goodluck Greyhound!



PROMO
Do you miss the SCP stories? Do you miss protecting humanity against the dark?
Feel welcome in this new Arma 3 Series where the playerbase is getting to fight new SCP's every time!
This series has been made for all the SCP fans out there. Expect more missions soon!
Please let me know what you think about this one!

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MTF
Mobile Task Forces (MTFs) are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations that sometimes exceed the operational capacity or expertise of regular field personnel and — as their name suggests — may be relocated between facilities or locations as they are needed. Mobile Task Force personnel represent the "best of the best" of the Foundation.

Mobile Task Forces vary greatly in size, composition, and purpose. A battalion-strength combat-oriented task force trained to deal with highly aggressive anomalous entities may consist of hundreds of troops plus support personnel, vehicles, and equipment and can be deployed in whole or in part to deal with threats across the globe. However, a Mobile Task Force can also be a small, specialized intelligence-gathering or investigative task force that may have fewer than a dozen personnel if that is deemed sufficient to accomplish their goals.

While in the field, task force members often pose as emergency responders, local or federal law enforcement, or military personnel appropriate to the region in which they are operating. Mobile Task Force Commanders can also request the assistance of local field units or personnel stationed at nearby Foundation facilities in order to accomplish their missions.


Tips
- Play with Flashlights
- Dead?
If you die, do not worry, you need atleast 1 squadmember alive to keep playing!
You can respawn on fellow teammates if you die. Respawntime has been set on 15sec.
- Without ammo/weapon?
Do not worry! There are multiple arsenals placed on the map to keep you armed enough through the mission!
- Story? Find Camera's, Listen to their perspective of their story!
- Intel: You can read intel by holding space or you can collect it by scrolling your mousewheel to find the "collect intel".

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Special thanks
you :
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Open Beta?
I've made this mission OPEN BETA, it is 100% playable but I am just looking for some extra delicious bugs to fix! :)
Please let me know!
When all bugs are gone Open Beta will be done.

So if you encounter any bugs, let me know! :)

Planned:
- Rework if needed with feedback playerbase.
- AI that works in SP.


Also make sure your Music and Sound effects are turned on! ( both on 100% for best experience)

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I've made a donate link, because I want to make more arma missions.
Sadly I do not have the time/resources to do so.
If people donate, I can put more time in making arma missions.
You would be really helping me out. I've also always wanted to become a game designer. With your support I hope to make this dream come through. However first things first.
https://www.paypal.com/paypalme/theparamedic
48 Comments
strmny 30 Mar @ 3:03am 
What's the music at the start of the mission?
noskibidi 18 May, 2023 @ 10:46am 
what map is the mission supposed to show up I can't find it.
Praetorian Gunrabbit 10 Sep, 2022 @ 10:41pm 
The ending portion can become EXTREMELY LAGGY as the firefight goes on. The robot enemies' lasers tanked mine and my friend's frame rates to about half, and something about how their firearms work made it so the frames did not recover even after the firefight had ended. The final enemies had extremely high hit points, which was fine, however maybe their aim could be turned down just a bit as they hit like an absolute truck when the round finds its target. Alternatively, if there was more to equip the player in terms of grenades or more heavy weapons (I realize there are dead bodies to loot for the advanced weapon though.) Also Climb part 2 had one of the enemies come out and stand guard at the spawn, which made spawning there impossible as the portion where we are stucki nthe HALO jump animation meant we were killed immediately without the ability to retaliate.
saman 14 Jul, 2022 @ 11:11pm 
good job, you hav to becam a game devloper.
ALPHA-9669 "Grixis" 23 May, 2022 @ 3:46pm 
The trailer video for the mod is better than most AAA games and movie trailers.
gregjlanders 12 Mar, 2022 @ 9:24am 
Is the singleplayer working or nah? just loads in an nothing happens after the 'SCP' intro messages. Also the map just says 'Players' top left and nothing else. Looks like MP screen. Any help please?
YeoldeKnight 18 Feb, 2022 @ 11:13am 
Man, I Shoulda Never Smoke That Shit, Now I'm At da MTF GREYHOUND ENTER THE PORTAL objective
Rosco 11 Jan, 2022 @ 12:22am 
IT says the spawn point is unavailable in felluja . cant spawn any ai or myself.
HeresyandChill 21 Dec, 2021 @ 2:56pm 
I did not have fun with this mission and the. The T-800 were to powerful and would not die.