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chapter 2 feels like a maze but is actually fun to go around. finale is hilarious and somehow is very well balanced.
overall 9/10. difficulty 9/10. playtime 1h-ish on realism expert
Speaking about the description, Its not really the entity limit problem, its just that the original author of the map does not know what the distinction between prop_dynamic and prop_static is. Most of the props scattered throughout the map are immobile, and should have been prop_statics instead of prop_dynamics so that they wont count as networked entities!