Arma 3
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Pilgrimage_Chernarus_SP
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
5.865 MB
3 Sep, 2021 @ 6:52pm
5 Sep, 2021 @ 9:06am
2 Change Notes ( view )

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Pilgrimage_Chernarus_SP

Description
Please enjoy my port on an old classic remake of the map called Chernarus.

Welcome to Chernarus v2.0
modified by the CUP Team

There are many variations of this classic map. This one in my opinion is the best for two reasons.
1) The ground textures and vegetation have all been brought up to date with the Arma 3 standards. The visuals are much more improved.
2) The performance is great with the increase in optimization.

I have made all of the usual changes with this port such as vehicles, weapons, factions, and some inanimate objects. The theme should resemble the struggles that occurred in the 80’s and 90’s with the collapse of the USSR.
I have not made any changes to the original story created by Rydygier. This was just a port I started some time ago and decided to finish it so that Chernarus could continue to be enjoyed.

Special Note!
I want to urge players to try the following mods because the sound atmosphere created by them is so good! It's especialy immersive if you play with ambient combat on medium

JSRS Sound Mod
https://steamproxy.net/sharedfiles/filedetails/?id=861133494
JSRS CUP Vehicles Mod Sound Support
https://steamproxy.net/sharedfiles/filedetails/?id=1624804924
JSRS CUP Eapons Mod Sound Support\
https://steamproxy.net/sharedfiles/filedetails/?id=1624803912
Enhanced Soundscape
https://steamproxy.net/sharedfiles/filedetails/?id=825179978

Requirements
CBA3
CUP Terrains Core
CUP Terrains Maps 2.0
Cup Units
CUP Weapons
CUP Vehicles

Credits
Rydygier for the Pilgrimage mission
The CUP Team
Phantom Wolf - holster weapon
Sgt. Justin - lock/unlock vehicles

Special notes
If you use TPW, you should turn off animals, ambient civilians, cars, sanity, skirmish, zombies. Pilgrimage is/can be taxing on your PC so use other TPW options sparingly.
Cell phone use was very limited or non-existant during this time so phones are disabled.
8 Comments
Pvt. Partz  [author] 2 Apr, 2022 @ 8:17am 
@FinnBlitz
How the hell is, keep looking for a land vehicle!
FinnBlitz 1 Apr, 2022 @ 4:17am 
I bought 2 vehicles and they both are BOATS! How the hell I can drive to Church to load my dear brother?
Enrik 14 Sep, 2021 @ 7:03am 
Good stuff
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 8 Sep, 2021 @ 8:26pm 
Ah okay! Maybe you could upload them onto the workshop as well? Didn't realize it was there.
Pvt. Partz  [author] 8 Sep, 2021 @ 4:46pm 
...Never say never I suppose. I have a couple more ports in my sig over at Bohemia Interactive if you're looking for more variety. Not all my ports are here on Steam

https://forums.bohemia.net/profile/856437-pvt-partz/
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 7 Sep, 2021 @ 10:27pm 
Ah alright. I guess RHSPKL does the job well and I did notice the frame drops from the Livonia port. Thanks for responding and maybe you have other maps in plan to port pilgrimage? :aquaman:
Pvt. Partz  [author] 7 Sep, 2021 @ 4:55pm 
@Marc
I looked briefly at teh idea but there are two big reasons I won't.
1) Even though there are a ton of new assets, it would still be a very similar port as RHSPKL.
2) A friend informed me that the performance may not be optimal with PF. I don't know if that pertains to the terrain or the assets.
...btw#1 , the main reason I decided to finish Chernarus was because the Livonia port was suffering from low fps. Chernarus is quite similar, atmospherically but runs much better. ( I use "Ambient Combat" set on medium ), which can eat fps.
...btw#2 , Thanks for playing!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 6 Sep, 2021 @ 6:08pm 
Awesome! Thanks for the port!

I really enjoyed your RHSPKL and Livonia ports. Are there any chances there'll be a port to SOG PF's CamLaoNam? :aquaman: