RimWorld

RimWorld

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[CZK] Textures - Eyepatch
   
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Mod, 1.3
File Size
Posted
Updated
237.599 KB
3 Sep, 2021 @ 4:35pm
5 Sep, 2021 @ 1:15pm
2 Change Notes ( view )

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[CZK] Textures - Eyepatch

Description
About
Ever felt like RimWorld is missing something?
Well me neither, but here's an eyepatch for your blinded pawns.

A small texture patch that replaces the missing eye graphic with an eyepatch.

*Not recommended for blindsight colonies, unless a village of double-eyepatch pirates is your thing.



Q&A
Q: CE Compatible?
A: It's just textures, mate.

Q: Are you planning to do more of this?
A: We'll see.

Credits
- Textures and artwork by me
24 Comments
eighmy_lupin 16 Nov, 2022 @ 10:20pm 
It SHOULD be.

Since its just png textures and an XML
Coffee Lich 12 Nov, 2022 @ 12:14pm 
Is this 1.4 compatible?
CitizenKanye  [author] 5 Oct, 2021 @ 12:37pm 
@Gernico
My final tip would be to remove the mod and check if the original missing eye texture appears without it. If that doesn't work move my mod to the end of the modlist and try again. If none of these gives any results then you'd have to search your modlist for anything that might be messing with wound textures
Gernico 5 Oct, 2021 @ 9:36am 
So I used a few dev mod commands and I've worked out the following:
- The bionic eye generates textures
- The advanced bionic eye doesn't generate textures
- The archotech eye generates textures
- And of course no eye generates the base game eye texture added by ideology.
CitizenKanye  [author] 5 Oct, 2021 @ 8:26am 
@Gernico
Test the other prosthetic eyes to see if they still generate textures. This is definitely caused by another mod.
Gernico 5 Oct, 2021 @ 8:19am 
Nope, Nothing like that.
CitizenKanye  [author] 5 Oct, 2021 @ 7:37am 
@Gernico
Do you have any mods installed that remove wound rendering by any chance?
Gernico 5 Oct, 2021 @ 7:28am 
Am I the only one this doesn't work for? Is there somewhere specific it should go in the load order?
Reel 6 Sep, 2021 @ 6:08pm 
I agree with CrackaJack that this mod would be really cool as a prosthetic/cosmetic mod, that way the mod will be able to work in Blindsight playthroughs while also keeping the eyepatch graphic as an option.

Perhaps you could tie it in with EPOE's eyepatch prosthetic? If not then you can go with CrackaJack's suggestion of making it a new prosthetic.
CitizenKanye  [author] 6 Sep, 2021 @ 12:36pm 
@Oughie
on a technical level, it should be as long as that mod doesn't remove wound rendering
on a graphical level, probably not, since that mod might have textures where the eyes are placed too far to the side to be covered by the eyepatch