The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Kynesgrove
   
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Category: NPCs, Towns
File Size
Posted
2.227 MB
3 Sep, 2021 @ 3:10pm
1 Change Note ( view )

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Kynesgrove

Description
A simple village expansion for Kynesgrove.

It has always bothered me to some extent that Kynesgrove gets major attention during the main quest, even with its own guard contingent, yet is nothing more than one inn and a few people in a small camp. Given that it's supposed to be an actual village, it felt like these people needed to at least have proper homes even if they are poor. So this mod aims to correct this problem by providing houses for Ganna & Gemma Uriel, and Roggi Knot-Beard while also adding a new blacksmith to round things out for the village. Now, even though they all still work the mines, they have homes to return to at night.

  • The blacksmith has full investment support with the proper perk.
  • Roggi Knot-Beard will share his house if married to you.
  • Dravynea will share her house if married to you.
  • All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
  • LOD has been generated for the area, including trees that account for the changes.

My Patreon Page: https://www.patreon.com/arthmoor

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Kynesgrove.esp and Kynesgrove.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT[loot.github.io] should be used for optimal placement.

MUST load after Immersive Citizens - AI Overhaul.

Compatibility

Fully compatible with Bring Out Your Dead.
Fully compatible with Cutting Room Floor.

Will not be compatible with other mods that change the Kynesgrove exteriors.

Definitely not compatible with the Enhanced Cities & Towns module for Kynesgrove since both mods make houses for the same people. A patch would not really be feasible to resolve this.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.