Cities: Skylines

Cities: Skylines

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A2021 Butterfly Interchange
   
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Assets: Intersection
File Size
Posted
Updated
608.646 KB
3 Sep, 2021 @ 7:13am
25 Jan, 2022 @ 1:50pm
2 Change Notes ( view )
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A2021 Butterfly Interchange

In 1 collection by MaxFX
CS Service Interchanges (modded)
41 items
Description
This is a Butterfly Interchange. It's a 'service interchange', connecting a highway to a regular road network. It's simple, it's cheap, it's efficient, it's small and easy to place.

Interested in more service interchanges? Check out the Collection

The road markings you see in the screenshot are saved into the asset. If you want those markings to be visible in your game, you'll need to subscribe to the Intersection Marking Tool.

Several TM:PE options are saved into this asset as well. Excepts for 'Timed Traffic Lights', as these are not availlable in the editor. If you want those options availlable in your game you need to subscribe to the Traffic Manager mod.

- Cost: 17.720,-
- Maintenance: 235,-
- Size: 48x40
- Max. height: 4.5m
- Min. height: -4.5m
- Nodecount: 25
- Lane mathematics are applied for a good traffic flow.
- Lane connections have been applied.
- No clipping lightposts/streetlights (lights going through roads situated above them)

- As always; flatten the entire area the blueprint/template covers.
- Smooth out the terrain after placing.
- To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.

Enjoy!


Want to know how 'Lane mathemetics' work and how to use the functions of TM:PE? I recommend watching some of Biffa's traffic fixing video's on Youtube

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

15 Comments
Dave 21 May, 2023 @ 12:10pm 
Thanks for the quick reply, and the fix!
MaxFX  [author] 21 May, 2023 @ 12:02pm 
@Dave: Thanks for letting me know. I've changed the requirements. You can use this interchange with 'Network Anarchy'. Don't subscribe to the old 'Fine Road Tools' mod, that mod is no longer supported.
Dave 21 May, 2023 @ 11:46am 
This mod is listing Fine Road Tool - Ending as a requirement. However, on the page for that mod which was last updated in 2019, it says, "This place used to be the old remake from Fine Road Tool based on SamSamTS. Use Network Anarchy from Quboid instead."

I've been using Network Anarchy instead of Fine Road Tool for some time now. Will this mod still work correctly since whatever functions being provided by Fine Road Tool are being provided by Network Anarchy? I'm concerned that if I install Fine Road Tool - Ending along with Network Anarchy, it'll cause a conflict.... 🤔🥴
MaxFX  [author] 8 Apr, 2022 @ 3:36am 
@cinz: That's weird. With these mods it should work fine. Do you have these mods 'enabled' in your content manager?
neo 8 Apr, 2022 @ 3:34am 
Yeah I have Fine Road Tool 2.0.4
MaxFX  [author] 8 Apr, 2022 @ 3:27am 
@cinz: Just tested, and it looks like the 'Fine Road Tool' mod is also required. Without it some of the roads will be in elevated mode instead of ground-mode, causing the markings to be partially visible.

I've added it to the required items list. Do you have that mod as well?
neo 8 Apr, 2022 @ 3:23am 
yes i do
MaxFX  [author] 8 Apr, 2022 @ 2:55am 
@cinz: Do you also have the 'Node Controller Renewal' mod?
neo 8 Apr, 2022 @ 2:00am 
the road markings do not show when i place it. i have both TMPE and the Intersection Marking Tool.
MaxFX  [author] 12 Feb, 2022 @ 5:38am