Space Engineers

Space Engineers

56 ratings
Realistic Gravity Falloff - StarSystem - Planet Sizes x2
   
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Type: World
Mod category: Experimental
File Size
Posted
Updated
5.306 MB
2 Sep, 2021 @ 2:20pm
5 Sep, 2021 @ 3:49pm
4 Change Notes ( view )

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Realistic Gravity Falloff - StarSystem - Planet Sizes x2

Description
Realistic Gravity Falloff - StarSystem - Planet Sizes x2
  • star system created with enhanced realism in mind (a speed-mod is highly recommended)
  • vanilla planets with realistic gravity falloff (^2 instead of ^7) for high-altitude low-speed orbits
  • planets with modified radius- and gravity-parameters resembling our solar system as far as possible within vanilla (Mercury, Venus, Earth, Moon, Mars, Ceres, Europa, Titan, Triton)
  • to-scale layout (~300k km from center to Triton)
  • planets spread on the z-plane of the world simplifying interplanetary navigation
13 Comments
Tobi Five  [author] 26 Sep, 2021 @ 3:39pm 
@xanchoq - Still the vanilla system (sadly).
xanchoq 26 Sep, 2021 @ 3:24pm 
forgive me if this has been asked before, but how did you manage the Sun placement? I don't see any screens, is it still apart of the skybox forever in the distance, or does it have a central locale
Tobi Five  [author] 6 Sep, 2021 @ 6:37am 
@Albert Newton - In fact that is an idea for another version of this mod but (at least to have a central body without gravity-cutoff; would call for circular layout of the world though) but in this case Earth's gravity well (the largest in the world so far) extends out to around 600km from the planet's center / around 480km from the surface.
Albert Newton 6 Sep, 2021 @ 6:19am 
Ah, thank you. I misinterpreted the gravity changes, assuming they fell off quadratically while never truly ending.
Tobi Five  [author] 6 Sep, 2021 @ 6:15am 
@Albert Newton - There is sufficient space between the planet's gravity wells imo. Especially if you go outwards past mars. That's where jump drives will really come in handy. Go check it out in creative mode.
Besides the transfer in the description is just the longest trip from planet to planet atm at a constant acceleration of 0.3g.
If your Ship can pull 1g constant accceleration for 90 minutes straight that would be your travel time for the longest route. At 1g constant acceleration/deceleration you would make the trip earth to mars in ~13 minutes.
Albert Newton 6 Sep, 2021 @ 4:49am 
Jump drives don't work inside gravity fields. Does this mean that jump drives simply won't work with this mod? Orbital mechanics is fun, but waiting four hours for an interplanetary transfer to complete isn't something I want to do, really.
Tobi Five  [author] 3 Sep, 2021 @ 2:55pm 
@MoshPitt - Short answer: yes. I made a post earlier how it's a lttle bit hard to explain what I have in mind but not fully worked out yet. In fact a little bit of a fake but as long as you wouldn't digress too far from the "main routes" and the z-plane (~50k km) you should have the impression of an inner belt like structure and further asteroids mostly past the orbit of Triton/Neptune as a Kuiper-belt substitute.
FartyParty 3 Sep, 2021 @ 2:35pm 
Looking forward to the changes. Any plans on an asteroid ring or kuiper belt of sorts? I've always loved how elite dangerous focuses the asteroids to planet rings, etc. and I've always hated how No Man's Sky throws asteroids in your face like driving through a swarm of fireflies. Space engineers is somewhere in the middle I guess, but imo falls toward the side of annoying as they are evenly spaced.
Tobi Five  [author] 3 Sep, 2021 @ 1:44pm 
@MoshPitt - Ores have been untouched for now but as soon as the asteroid generation is working as intended there will likely be changes to the distribution throughout the system as the 'inner planets' will be too far away from (asteroid based) sources of platinum and uranium... in fact been reading a bit about what a realistic distribution of the ores would look like.
FartyParty 3 Sep, 2021 @ 12:31pm 
Great concept! Have you modified any of the ore defaults on each planet or did you just modify the location/size aspects?