RimWorld
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Eccentric Tech - Advanced Shields
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Mod, 1.3, 1.4, 1.5
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1.117 MB
2 Eyl 2021 @ 9:55
14 Mar 2024 @ 22:29
12 Değişiklik Notu ( görüntüle )

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Eccentric Tech - Advanced Shields

Aelanna tarafından 2 koleksiyonda
Eccentric Tech
13 öğe
The Eccentric's Angels [1.4]
148 öğe
Açıklama
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!

Mod Content

Phased Shield Belt - An advanced shield belt with increased shield capacity. It can take more damage at one time before collapsing, but it cannot recharge for several seconds after taking damage. It also recovers significantly faster after being broken.

Modulated Shield Belt - A phased shield belt that is able to synchronize itself with its user's actions, allowing ranged weapons to be used while it is used. It is heavier, has lower overall shield strength, and a longer recharge delay compared to the regular phased shield belt.

Layered Shield Belt - A phased shield belt with a special field generator that projects multiple layers of strong but brittle barriers. When struck, the outermost layer will "shatter" and disperse the energy of the attack, allowing it to shrug off powerful blows and limiting the amount of energy that can be lost from a single strike. It is vulnerable to rapid-fire weapons.

These items can be crafted at the Nanoassembler after unlocking the relevant Eccentric Tech research.

NOTE: The shield indicator UI for Eccentric Tech shows shield strength in actual HP values. The numbers shown may look lower than vanilla shield belts, but vanilla shield belts lose 3.3% strength for each point of damage taken.

This mod requires Eccentric Tech - Core to function:


Combat Extended Compatible

This mod is natively compatible with Combat Extended and will self-patch if loaded after CE!

Credits & Links

The code for these shield belts was adapted and modified with permission from D9 Framework.
132 Yorum
Aelanna  [yaratıcı] 1 Eki 2024 @ 15:58 
@Mask of Humble - For parity with vanilla, of course. Putting shields in any other slot can result in pawns with more than one shield, which can have unpredictable results in addition to being rather unbalanced.
Mask of Humble 1 Eki 2024 @ 12:24 
Why are all shield equipment, belts, why can't we get a backpack version xD
清风 27 Nis 2024 @ 22:57 
Okay, thank you for the answer. Our English is not good, so we can only communicate using translation software
Aelanna  [yaratıcı] 27 Nis 2024 @ 14:19 
@清风 - By "value" do you mean the shield strength? If so, the mod description explains that the indicator on Eccentric Tech shields show their strength in actual hit points whereas vanilla shield belts lose 3.3% strength for each point of damage they take. Thus, a 50 HP phased shield belt has the same strength as a 165% vanilla shield belt.
清风 27 Nis 2024 @ 7:33 
Is the value of this shield belt a bit too low? Although the latter two have special purposes, they cannot withstand this value, which is really a bit low
れPURE い.億KiotheCloud四 25 Nis 2024 @ 1:55 
@jerry are u sure the weapon isnt like what the tessaron beam graser fires? which ignore any shields.
Jerry 20 Şub 2024 @ 10:07 
ok, thank you ; )
Aelanna  [yaratıcı] 20 Şub 2024 @ 9:44 
@Jerry - As funny as that would be, I will be sticking to vanilla rules about what shield belts can block. :) You should probably file a report with whatever mod author created that weapon and let them know to fix it at the source.
Jerry 20 Şub 2024 @ 3:32 
so that's it. can you make it block melee damage too XD
Aelanna  [yaratıcı] 19 Şub 2024 @ 8:25 
@Jerry - Then yes, that's the fault of the weapon. Crush is a melee damage type, and shield belts including vanilla ones can only block DamageDefs that are marked as isRanged.