Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know the code for the event, nor the conditions of it's occurrence
As far as I know, there really isn't a way to use it once you have it, so I was hoping it would be possible to make this event triggered by a decision once you've gone through the whole thing once
@NavyFleat8 Nope. AI will not use this.
zft_l_simp_chinese.yml
l_simp_chinese:
z_torture_interaction:0 "折磨(冷却时间7天)"
z_torture_interaction_desc:0 "直接对[recipient.GetName]用大刑"
z_castrate_interaction:0 "宫刑"
z_castrate_interaction_desc:0 "用一把大剪刀将[recipient.GetName]的命根子剪掉。"
z_blind_interaction:0 "挖眼之刑"
z_blind_interaction_desc:0 "用一对铁勺子将[recipient.GetName]的眼睛挖出来。"