RimWorld

RimWorld

112 ratings
Ancient Scrap Tents
   
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Mod, 1.3
File Size
Posted
Updated
499.081 KB
30 Aug, 2021 @ 8:56pm
30 Aug, 2021 @ 9:48pm
2 Change Notes ( view )

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Ancient Scrap Tents

Description
[This mod requires a new game or for you to spawn a new map to work, it won't change any preexisting cars.]

You find yourself lost, alone and without any resources, there are many abandoned vehicles around but when it comes to sleeping you just can't beat the ground. Until now.
With the power of Aoba's tent mod and Tynan's decision to throw cars all over the place it's time to sleep in a wreck. Scrapped cars, APC's, Humvees and Tanks, they can all be your new tent and while not as comfy as even a primitive tent they'll prevent the slept outside and slept on the ground moodlets and will provide 10 degrees of insulation from the cold.
They won't protect from hot weather and your colonists won't be happy about it but when you're desperate you could certainly do worse than sleeping in a car.

In its vanilla state this mod is great for caravans and custom starts but if you really want to spend some time in a tent check out my costly walls mod multiplying (on average) the cost of walls five fold.
https://steamproxy.net/sharedfiles/filedetails/?id=2589262846

I've tested this with ancient demolition and ancient junk, no compatibility issues feel free to use them all. Also this isn't an aesthetic mod, you can't build any scrap tents just use the vehicles Tynan blesses you with.

If you want to fine tune these scrap tents they work with Camping Tents mod settings.

XML by Morphium on the modding discord.
33 Comments
CrackaJack 12 Nov, 2022 @ 6:54am 
@pickpickpick your comments were like a look in the mirror
pickpickpickpickpickpickpickpick 10 Nov, 2022 @ 11:30pm 
Lol with a modpack of 1000+ mods you learn to live with the red text

Especially when the extent of your modding knowledge is XML Patches
OptimusPrimordial  [author] 10 Nov, 2022 @ 5:15pm 
I won't, currently playing other games. And while you can ignore version warnings you're adding more red text you have to scroll through to find actual errors.
pickpickpickpickpickpickpickpick 10 Nov, 2022 @ 3:08pm 
Thanks dude.

I thought I didn't even have to bother with that, and I can just ignore the version warning?

I'm updating my modpack atm (1000+ mods) to 1.4, and I was going to test all the broken and not updated mods in one sitting, so I'll let you know if it works. Unless you update before then
OptimusPrimordial  [author] 10 Nov, 2022 @ 2:44pm 
The lazy man way to do it is to go into the mod's folder and rename the 1.3 folder to 1.4 then go to the about folder -> about xml and change the supported version from 1.3 to 1.4.
If that works, party hard. If not it means defs have changed between versions, something's changed in the tent mod this depends on or values have been changed which C# code depends on. However, this mod doesn't have any C# as can be seen by there not being an assembly folder so there's a good chance the lazy fix is all you need.
pickpickpickpickpickpickpickpick 10 Nov, 2022 @ 6:14am 
I was wondering if it might just work in 1.4, instead of you having to update anything.

Is there any way I could check?

I'm thinking of getting into modding so I can fix mods myself lol
OptimusPrimordial  [author] 25 Oct, 2022 @ 8:27pm 
If you want to make a (continued) version go right ahead.
Velxra 25 Oct, 2022 @ 8:15pm 
This sounds like a clear mod is abandoned message.
OptimusPrimordial  [author] 25 Oct, 2022 @ 7:40pm 
I'm not going to work on this game unless I'm going to play this game and I'm not playing it until either my race mod is done (not anytime soon) or until the prerequisite mods for my current mods are all updated, so I can update everything at once and start playing. Until that happens I'm playing other games.