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By chance has anyone has luck with this? It's not a conflict of mods. But rather doing the configuration for what class can have a pistol.
I personally use Mechatronic stuff.
This makes it so that the Assault Technical has a slightly more distinct tree in comparison, since functionality on any skills were not changed an update is not required.
It's been forever since I used the LW2 classes even for WOTC so I don't recall.
Just made a class that used already existing perks, I didn't want to muck up how anything worked.
Hence me not removing the rocket launcher functionality of the Gauntlet in the end.
I have the "Unblockable Flamethrowers" mod, but that doesn't even affect high cover from what I understand. I think it's also coded in a way that it only works with vanilla weapons.
It's intended to be a variant just so the Gauntlet sees some actual use, intended to be here until somebody releases something better.
I'm not particularly good at building original classes which is why I go with what already works, so in this case I took a class that already works and switched out the close range melee tree with a close range Flamethrower tree that already worked.