Barotrauma
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Bernkastel A50
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30 AGO 2021 a las 7:20
8 ENE 2022 a las 7:44
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Bernkastel A50

Descripción
In-Game Description:
The A50 Deep Sea Cruiser 'Bernkastel', was originally a transport ship, hauling minerals to the surface. When rebuilt into a concept military vessel, the engineers was able to use the existing loading drones and the pressure resistant hull for her new military purposes. Due to the repurposed hull and a practically unlimited budget, the Bernkastel is the one of a kind flagship of the later A50 models.

Technical:
Class: Deep sea Cruiser
Size: 48x12m
Cargo capacity: 24 crates
Dry Weight: 9.063 metric tons
Top Speed: 30km/h
Dive speed: -18/+18
Weapons:
4 coilguns
1 Chaingun
1 Railgun
1 empty gun slot
1 depth charge launcher
2 weaponized drones
(light guns can safely be swapped)

Features:
--Power:--
*Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage
*Large backup battery, diverge power towards critical systems during reactor downtime. (Done manually with switches)
*The Oxygen generator can be turned on or off. o2 recharcges in diving suit lockers and o2 shelves only when generator is running!
*Emergency lights automatically turns on during low power.
(note, blackout due to broken junction box will not trigger emergency ligt. can be turned on manually by turning off interior lights)

--Weapons:--
*Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions.
*Toggleable searchlights around the sub that follows gun movement.
*Multi-Periscope in command, having access to all guns around the submarine. Enables the captain to see around and help in combat.
*Drones have different settings and self-destruct feature.

--Other:--
*Semi-open ballast tanks! Separated from bottom floor by large hatches, combining the easy access of the open tanks with the saftey of closed tanks.
*Doors with automatic flood protection. Leave them open, they will close when detecting water.
Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped.
*Before you ask, the "masts" are only background, they will not get stuck or block the guns.

-----Changelog-----
1.2 - Fixed AI & Drones

1.1
added original link
https://steamproxy.net/sharedfiles/filedetails/?id=2550674852

1.0
Initial Release
27 comentarios
Krzeszny 12 OCT 2023 a las 5:26 
AI gets stuck on waypoint 1358 when entering ballast A
Théotime 6 ENE 2023 a las 14:56 
Parts of the cables are locked by default. Not very convenient for a multiplayer campaign.
rei 16 JUL 2022 a las 12:21 
Drones swim, but they cannot shoot.
BleekBips 14 JUL 2022 a las 13:33 
You can fix the sub by rewiring the balancebattery, just unplug the imput and do some efficiency and power comsumption upgrades. You also need to manualy change the rechargerate on the guns supercapacitators. :captainsinful:
Schrödinger's Cat 5 JUN 2022 a las 13:51 
Now we need a clown ship Lambda-Delta
rzapi_ 6 MAY 2022 a las 15:01 
Did someone solve the problem with insanely fast switching balance battery supercapacitor next to the reactor which is causing reactor to act weird and losing power of the gunnery system?
PlaTaro 1 MAY 2022 a las 22:45 
It just low fps when i play mode pirate And Inside is too dark I hope it update again
pedro.ferrari1 16 ABR 2022 a las 21:52 
I can't use drone weapons, can anyone help me? orange ammo bottom bar
BleekBips 1 ABR 2022 a las 18:02 
I think there is an issue with the power that flows to the guns, the supercapacitators don't recharge and with the gunlights on will actually drain power! Noticed this in one of my campaigns, we always run the bernkastel its just too much fun. Tried the sub on a sandbox match and the issue still remains. :diverhusk:
ihatetrolling 26 MAR 2022 a las 23:04 
i absolutely adore the deep blue color scheme in this thing
it looks so cold but so calm