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Barotrauma

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Bernkastel A44
   
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18 Jul, 2021 @ 7:12am
21 Jul, 2021 @ 11:43am
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Bernkastel A44

Description
Description
The A44 Deep Sea Cruiser 'Bernkastel', was originally a transport ship, hauling minerals to the surface. When rebuilt into a concept military vessel, the engineers was able to use the existing loading drones and the pressure resistant hull for her new military purposes. Due to the repurposed hull and a practically unlimited budget, the Bernkastel is the one of a kind flagship of the later A44 models.

Authors Note:
Hi again! New inspiration, new submarine...
The main focus was supposed to be the drones, but she turned out to be a good all around submarine. Due to my crew being a bit undermanned at times, I tend to create submarines that can be played with few people. The "Multi Periscope" in command even makes it possible to play solo with bots, with varying success of course...
If you don't like it when your captain use the guns, blame the captain, not the vessel!
Anyways, I consider this to be a late game sub, mostly due to it being very good...
Happy Sailing!


Technical
Class: Deep sea Cruiser
Size: 48x12m
Cargo capacity: 24 crates
Dry Weight: 9.063 metric tons
Top Speed: 30km/h
Dive speed: -18/+18
Weapons:
4 coilguns
1 Chaingun
1 Railgun
1 empty gun slot
1 depth charge launcher
2 weaponized drones
(light guns can safely be swapped)

Features
--Power:--
*Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage
*Large backup battery, diverge power towards critical systems during reactor downtime. (Done manually with switches)
*The Oxygen generator can be turned on or off. o2 recharcges in diving suit lockers and o2 shelves only when generator is running!
*Emergency lights automatically turns on during low power.
(note, blackout due to broken junction box will not trigger emergency ligt. can be turned on manually by turning off interior lights)

--Weapons:--
*Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions. (needs to be activated on button)
*Toggleable searchlights around the sub that follows gun movement.
*Multi-Periscope in command, having access to all guns around the submarine. Enables the captain to see around the sub and/or help in combat.
(Regular gun controls in the gunnery always takes priority if th esame gun is in use at the same time)
*Gun lights drain a small amount of power, turn off the lights to charge your guns slightly faster in a pinch.
*Drones have different settings and selfdestruct feature, see screenshots.

--Other:--
*Semi-open ballast tanks! Separated from bottom floor by large hatches, combining the easy access of the open tanks with the saftey of closed tanks.
*Doors with automatic flood protection. Leave them open, they will close when detecting water.
Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped.
*Before you ask, the "masts" are only background, they will not get stuck or block the guns.

-----Changelog-----
1.1a (current)
Some changes to the drones that were missed at release.
*Slightly faster drone guns, to make them less useless.
*Better lighting around the drone, so you can see stuff that's close, without the gun light.

1.1 Bugfix
*Fixed issue (hopefully) with Drone2 being unable to undock when Drone1 is away. Drone1 might display wrong docking button at times
*Bots are now able to open ballast blast doors as intended
Thanks to PunchclockHorrors for reporting the issues!

1.0
Initial Release

--------
Once again, my crew helps me bug test my creations to the big deep and back, bringing you a (hopefully) bug-free experience! Thanks crew!
Special thanks to *random e-girl* whom I forced to make the cool preview image.
12 Comments
Schrödinger's Cat 5 Jun, 2022 @ 1:53pm 
Can you make a clown ship Lambda-Delta?
havoc 30 May, 2022 @ 12:49am 
Seems like the most recent update broke the drones. The little guns on them don't work anymore. I made sure they were in the right mode, but there was something weird about the super capacitors in the most recent update? I found out in testing that the nuke still works though, so they're little kamikaze death drones which does have it's uses. I just didn't notice the drone had sailed back to the ship before I triggered it. Ships do fine without a rear half right?
Catastrophy 6 Sep, 2021 @ 6:04pm 
Had the same problem with 2nd drone today. No.1 dropped like a stone down just in front of ship with still energy. Maybe a current, but diver didnt experience any. Weird. No prompt for 2nd drone undock. Initiated self destuct on No 1 but drone persisted - there was an explosion though and I just left it behind.
Nifty flooding gates at the stairwell. Was looking for a smaller drone ship but Bernkastel isn't too big actually. Never got warm with little shuttles - the view is too limited - the periscope-controlled drones are just right for scouting, imo.
TmP^  [author] 28 Jul, 2021 @ 12:09am 
:beatriceemo:
Retro 27 Jul, 2021 @ 6:15pm 
:bern:
TmP^  [author] 20 Jul, 2021 @ 10:45am 
Ok, problem found and fixed.
(there is something weird going on when docking signal is going through wifi components, if the wifi is defaulted to drone 1, drone 2 only works when drone 1 is in place. If wifi is defailted to drone 2, both works when the other is away, done 1 however, might display the "undock" button all the time, but it still works... maybe a bug with the game?)

Also found the cause of the bots failure to open ballast, fix will be included.

Thanks for finding these bugs!
Thirsty : ) 20 Jul, 2021 @ 10:02am 
figured out what was causing it, if drone 1 is undocked, drone 2 cannot be undocked, even if drone 1 is disabled
TmP^  [author] 20 Jul, 2021 @ 9:57am 
Strange... I'm able to dock and undock just fine right now.
Regarding the bots and the ballast:
You are right, bots don't want know how to open B and C1, and A1... The rest works. Probably due to the placement of the button. I'll fix that later.
2 of the custom buttons to the left in the Navigation Terminal can open or close all ballast blast doors at once. You can just open them for the bots from there, or close them all during an emergency
Thirsty : ) 20 Jul, 2021 @ 9:37am 
Ok, I THINK drone 2 cannot undock, there's no prompt for it, even when I selected it for control.
Thirsty : ) 20 Jul, 2021 @ 8:39am 
Only problem I have with the ballast is the AI cannot open it themselves, need to play a bit more with the drones, but the self-destruct is def going to get some use