RimWorld

RimWorld

30 ratings
Deep's Resource Alert
   
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Mod, 1.3, 1.5
File Size
Posted
Updated
7.143 MB
26 Aug, 2021 @ 10:46am
6 May @ 8:19am
8 Change Notes ( view )

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Deep's Resource Alert

Description
Changelog:

V1.03:
Updates:
* Updated to 1.5.

V1.02:
Updates:
* Fixed compatibility with Dubs Mint Menus. Hotkey changed from leftshit+click on ResourceReadout.

V1.01
Updates:
* Fixed solution for multiple colonies - now only resources on active map are counted.

Description
This mod for Rimworld adds managable notify when resource amount in stock is lower than desired amount.

You can install and uninstall it whenever you like. It wont break anything! Should be compatible with everything!

How to use it
  1. Click on a resource in Resource Readout (left side of the screen)
  2. Type a desired number - if resources of this type available in your stockpiles will be lower than this, you will get alert.
  3. If you wish to remove resource from watch list, just type in 0.


Github: https://github.com/lkulwick/DeepsResourceAlert

Roadmap

- Improve multiple colonies support: Separate limits for every colony (for now they're the same limits for each colony, but it counts available stock per colony)
- Improve not-so-pretty set desired resource amount window
- Possibility to count whole resource categories, for example all vegetarian raw food, or all meals
- Feature: New Alert: Set max desired resource
- Feature: Migrate settings between saves
- ... Suggest your own!
31 Comments
Deep  [author] 9 Jun @ 10:08am 
thank you! I'm really happy you are still using it!
Jaggid Edje 7 Jun @ 11:43pm 
This is one of the mods that I consider 'essential' for playing the game. It's a small thing, but I suck so badly at keeping at an eye on critical resources that I'd fail much more often without it.

Thank you for maintaining the mod and keeping it up to date.
The Blind One 11 May @ 5:17pm 
Wow 2 years later and you updated it for 1.5 and added a feature.

You're a real one :steamhappy:
Deep  [author] 6 May @ 8:20am 
update uploaded. It will take some time for steam to whitelist it. Thanks for your comment!
Deep  [author] 6 May @ 8:10am 
update: just tested 1.3 version after update. Looks good. Checking 1.5 now.
Deep  [author] 6 May @ 8:01am 
@Thundercraft:
Sorry! Fixing this asap!
Thundercraft 6 May @ 4:52am 
@Deep [author]
I appreciate that you updated your mod. But why did you drop support for RimWorld 1.3? For all you know, some players could've been subscribed to this (believe it or not, some players still play 1.3 to this day) and, suddenly, their ongoing saved game stopped working due to this update.

Well, I do see that there is 1 Release for 1.3 available on your GitHub. However, that's the old "1.0" version of your mod. It looks to me like it lacks the fixes you made in your mod's v1.01 and v1.02.
Thundercraft 6 May @ 4:52am 
RimWorld has had true multiversion support since version 1.0:
https://steamproxy.net/games/294100/announcements/detail/1703951108841054240

Following these instructions, modders can make their mods compatible with multiple versions - even in the case where the .DLL (assembly) is recompiled to be compatible with new versions.

Quote:
Version-specific content should go in a folder named after the version being targeted.
You can do this with the “Defs”, “Assemblies”, and “Patches” folders. Other data types, like textures, are always shared between versions.
If you do not need the multi-version content loading, you place the “Defs”, “Assemblies” and “Patches” folders in the mod’s root folder, just like before.
Deep  [author] 5 May @ 2:11pm 
@The Blind One: just added feature youve asked about :)
Deep  [author] 5 May @ 7:05am 
Dropping an update for 1.5 today or tommorow!