XCOM 2
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[WOTC] Resident Evil Village: Weapon Pack
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694.388 MB
25 Aug, 2021 @ 12:47am
9 Aug, 2022 @ 8:09pm
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[WOTC] Resident Evil Village: Weapon Pack

Description
DISCLAIMER: This Mod uses [WOTC] Iridar's Template Master for Visual Weapon Attachments! Many things in this mod are configurable! I also recommend starting a new campaign when adding any new mods!

If you wish to only use these weapons as 'Ghost Templates' you can set each weapon to not be added to the armory by setting a config variable, found in each weapon's .ini file, to true, like: bCreate_AR_Dragoon_GhostTemplates=true found in XComAR_Dragoon.ini

These Weapons are set up with their counterpart's default stats in mind, but are easily configurable across the board in this mod's config files should you wish to change any of its features like damage, range, cost, etc.

Each of these weapons are supported from Tier 1 to Tier 3. The upgraded tiers (Magnetic/Beam) will automatically upgrade with the purchase of their respective category's schematics. For instance, the dragoon assault rifle will upgrade to magnetic tier with the purchase of the magnetic assault rifles schematic.

Any Weapons with added visual attachments also have custom UI Icons as well! Exciting, I know!

All weapons use sounds from Resident Evil: Village. :)

Weapon List:
  • Dragoon (Assault Rifle): Comes with Stock, Suppressor, Laser Sight, Scope, Auto Loader and Extended Mag visual attachments. In tactical, soldiers will correctly hold the foregrip.

  • WCX (Assault Rifle): Comes with Stock, Suppressor, Laser Sight, Scope, Auto Loader and Extended Mag visual attachments. In tactical, soldiers will correctly hold the foregrip.

  • Thor's Hammer (Shotgun): Comes with Laser Sight and Scope visual attachments. Also features a re-done firing animation, as this is not a pump action shotgun.

  • SA110 (Sniper Rifle): Comes with Stock, Suppressor, Laser Sight, Scope, Auto Loader and Extended Mag visual attachments. Also features a re-target of the Firing animation so that soldiers will line up the scope better.

  • F2 Rifle (Sniper Rifle): Comes with Stock, Suppressor, Laser Sight, Scope, Auto Loader and Extended Mag visual attachments. Also features a re-target of the Firing animation so that soldiers will line up the scope better.

  • PT Light Machine Gun (Cannon): Currently doesn't support visual attachments, though I may revisit it later. In tactical, soldiers will correctly hold the foregrip.

  • USM-AI (Pistol): Comes with Stock, Suppressor, Laser Sight, Scope, and Extended Mag visual attachments!

  • MA51 GQ Custom (Pistol): Comes with Suppressor, Laser Sight, Scope, and Extended Mag visual attachments!

Where are the rest of the Village Weapons?! / A Second Disclaimer:
The weapon list isn't final, the mod may be updated in the future to include other weapons. Consider making a back-up of any config changes you make to this mod, in case an update does occur!

This is my second Weapon Pack, but I'm proud of it! Please be kind if you have constructive feedback or let me know if you find any issues.

Want to Support Me?
If you are feeling generous, you can support me with small donations on my paypal. [paypal.me] It is very appreciated!


WHAT'S NEXT?
Hopefully some rest! (& Probably more cosmetics and commissions.)

Credits & Special Thanks:

ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

Capcom for developing and publishing Resident Evil: Village and all its assets! Please consider buying Village!

Coach Freeman for supporting this venture & work!

Snakeyboy's Resident Evil 3 Font[www.deviantart.com], which is featured as part of the Mod Preview picture! Please show him your support - it's incredible!

Iridar for making [WOTC] Iridar's Template Master, which makes weapon attachments (among many other things!!) so much easier to manage!
Popular Discussions View All (1)
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26 Sep, 2021 @ 5:06am
Grimy's Loot Mod Config
FriendlyCone
101 Comments
TAW | Beserka 17 Jul @ 1:56am 
what character outfit mods are using from the screenshots please
Stukov81-T.TV 1 Jun @ 7:44am 
oh god i love your settings with the "ghost templates" very easy to change the weapons to loot only items with this. So much less work for me
HATERADE 9 Apr @ 3:02pm 
Any possibility of those visual attachments for the Thor and Machine Gun? Suppressors at least? Love your mod, absolutely excellent.
Grei Shoutmon 27 Jan @ 7:08pm 
@Inerael You may have to scroll around in your loadouts to potentially see the next tier version of the weapons. Make sure you have those two mod requirements too on the right side of this page.

Usually, whatever gun your soldiers had equipped, it auto-upgrades to tier 2 or tier 3 (where ever you may be in the game right now) too.
Inerael 27 Jan @ 5:52pm 
Hey, thanks you verry much for this mod ! I just unlocked new tier gun but i dont see any new RE gun variant ? Could someone help me pls ?
Grei Shoutmon 21 Dec, 2023 @ 4:04pm 
@Colva_Moon123 The weapons upgrade with the "weapon squad upgrades" you get in base game.
Colva_Moon123 21 Dec, 2023 @ 3:50pm 
Where can I get these schematics? Base versions are obviously added already, but upgraded version aren't in either the Proving Grounds or Engineering.
Stolas 13 Mar, 2023 @ 12:20pm 
Would we get a 2nd pack with the M1911, shotgun, and the Broken Butterfly? =3
animal 22 Dec, 2022 @ 5:33pm 
hello, where can i choise the gun, i have only the vanilla gun on my character thanks
McGuigz 16 Nov, 2022 @ 10:16am 
Im sure you've been asked this before but whats the mod you're using on your characters in the pictures for the coats, nvgs armour etc?