Arma 3
102 ratings
SOG Prairie Fire: Unexpected Guests [SP]
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Cam Lao Nam
File Size
Posted
8.797 MB
24 Aug, 2021 @ 3:59am
1 Change Note ( view )

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SOG Prairie Fire: Unexpected Guests [SP]

Description
January, 1969. RT Raleigh is tasked with conducting an ambush on an NVA supply convoy headed for VC positions in-country. Getting in is easy, getting out will be the hard part.

FEATURES
  • A branching single player scenario designed to match the quality of the S.O.G. Prairie Fire co-op campaign!
  • SOG PF Radio Artillery and CAS, and Helicopter Transport support modules!
  • Virtual armory-enabled S-4 Logistics!
  • SP-compatible AI revive script (speak to the doctor near the Dust-Off helicopter near the launch pad to use this feature)!
  • Detailed FOB2 Kon Tum and FSB Quan Loi with tons of hand-placed occupants, props, vehicles, weapons range, scuttlebutt, and even a boat showcase to discover!
  • Multiple approaches to completing the mission, call in a 20-man 'exploitation force' to help even the odds!
  • Dynamically-spawned friendlies and enemies, Show/Hide module used for optimized CPU-friendly performance!
  • No additional addons required besides the S.O.G. Prairie Fire DLC (rare for my scenarios)!

AUTHOR'S NOTES
  • This is my second release for the excellent SOG PF DLC, hope you all enjoy it. While working on it, I learned a ton about the new modules, as well as various ways of spawning vs using show/hide module.
  • Although I have a lot of learning to do, this scenario is inspired an informed by both historical and fictional sources related to MACV-SOG.
  • This is a work of fiction, any resemblance to real people, units, or events is purely coincidental.
  • The author and this mission is not affiliated with Savage Game Design.
  • This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs.
  • NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here, I designed the mission to support Virtual Armory, but I can't be held responsible if things don't work because of another modder's addon.
  • I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves!

CREDITS
  • Thanks to Frost for beta testing, feedback, and suggestions
  • Savage Game Design
  • AI Revive Script by pierremgi
  • Carpet Bombing Script by Grumpy Old Man
  • Post processing effects created using Recolor addon
34 Comments
Komodo 28 Sep @ 7:54pm 
nice mission
the trackers really disrupted my ambush, they just kept pouring in and couldn't plan it as well as I wanted, went for the PT boat exfil

ty headsup and hope u make some more missions soon
QWRT0987 9 Jun @ 9:33pm 
Great job!
Perk Duck 12 Dec, 2023 @ 8:59am 
Hellcase-Contact | Software if you use zeus enhanced plus echos sandbox everywhere you should be able to open ESE and "add all objects to zeus" then open zeus its-self and drag the stuck AI to you and out of the water.
Perk Duck 12 Dec, 2023 @ 8:42am 
TheLazyDugong31 you know you can just use zeus enhanced and it does everything that JB's AI mod does and much more right? and unlike JB's AI it doesn't break the ability to switch to your AI team mates. really dk why people praise that mod so highly.
Perk Duck 12 Dec, 2023 @ 8:38am 
@Green Bastard if you want to add me RQ I'll see what I can do to help if you havent figured itout already
Perk Duck 12 Dec, 2023 @ 8:37am 
Any idea when you will have some free time to make this a MP/COOP mission? great little mission dude.
Stiggy 19 Nov, 2023 @ 2:48am 
So I am really new to PC gaming and downloading mods... It seems I have missed something and when I go to select any of the SOG scenarios I subscribed to, nothing happens. Anybody able to help a brotha out?
TheLazyDugong31 5 Nov, 2023 @ 5:14am 
An extremely high-octane MACV SOG mission! It starts nice, slow and quiet, and then when you initiate the ambush, it's a fight all the way to the finish! Very well paced, superbly polished, and a highly replayable mission that is quite realistic and authentic, paying homage to the men of SOG and the missions they conducted deep behind enemy lines in Laos, Cambodia, and North Vietnam. Ran the mission again with Johnnyboy's SOG AI, and the mission feels even better than when I first played it a year or so ago. HeadUp definitely knows how to make splendid missions, and is also extremely helpful in teaching how to make them. I should know; He taught me! Hope to see even more missions from HeadUp, especially now with Spearhead 1944 out!
WallaWalla 4 Apr, 2023 @ 2:25am 
i cant get it to load.
Gopan 5 Mar, 2023 @ 4:17pm 
Good mission. Tnx. As I undood, bots are spawning endless, so maybe you can add command
{ deleteVehicle _x } forEach allDeadMen; to radio to remove deadbodies to prevent freezes.