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Weird one only because you've seen the full gambit of this script executing yet are running into a crash, last thing could imagine would be declare war functions, EXCEPT that runs on start of YOUR turn, not the AI's, so again, doesn't actually sound like the mod itself is the issue more something to do with AI starting to move armies, make decisions etc and possibly something script involved there.
https://steamproxy.net/sharedfiles/filedetails/?id=2143574189
Worst case, go 1 by 1 disabling each, or in a batch etc, like just have some kind of controlled method and maybe keep a word doc going with check list of what you isnt causing issue.
https://steamproxy.net/id/mrsoul420/myworkshopfiles/?appid=594570
Been little busier with mods than normal lol
-New mod fix Morathi's sword, submod for WoC adds some of Deco's and new beastmen monsters
-Also if you didnt know the original version of this mod adds in some popular unit mods