Total War: WARHAMMER II

Total War: WARHAMMER II

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!!TEST VERSION!! Chaos Invasion Mod - Soul's The End Time Comes 2.3 - Vanilla
   
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Tags: mod, Campaign
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208.690 KB
21 Aug, 2021 @ 1:04pm
7 Sep, 2021 @ 8:09pm
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!!TEST VERSION!! Chaos Invasion Mod - Soul's The End Time Comes 2.3 - Vanilla

Description
Vanilla test version.

Can use this to quickly see if going to be issues with your load list etc. Will make the invasion events occur within 6 turns.

Also like, want a really hard campaign? start off with this running xD

Don't run this with the any main mods in the series at same time or crashy crashy.



Main vanilla mod here:
https://steamproxy.net/sharedfiles/filedetails/?id=2581297504


Original mod uses popular unit mods instead of vanilla here (as well please report in those discussions as it is the main mod of the series):
https://steamproxy.net/sharedfiles/filedetails/?id=2251075085
11 Comments
Ellarian 6 Jan, 2022 @ 4:25pm 
FYI this is incompatible with multiplayer games - gives you an incompatability error :(
cybvep 21 Oct, 2021 @ 12:52pm 
I've found the cause of CTD. It was Adaptive Difficulty mod. It's sort of beta, so fair, I guess. Switched to Dynamic Difficulty and no CTD.
Mr.Soul  [author] 4 Oct, 2021 @ 10:15am 
@fan_of_daniil I'm sorry I cannot offer assistance in testing mods that have no been at least updated for the most recent DLC, please double check your own mod list, sounds like you've got many that probably wont work with most mods (author's comment from the mod page you linked: "Be careful, the base mod was not updated in more than a year. It mights have issues."
Mr.Soul  [author] 4 Oct, 2021 @ 10:14am 
@cybvep after investigating the issue with the CTD and the elector count dilemmas(pre-empting our last major update) likely your CTD is caused by a script in another mod running at end of turn. The first thing I'd do myself actually is disable this mod and find someway to test invasion without it (ideally create a simple mod of the vanilla invasion script and just enable the debug in it), to ensure the issue itself is with my mod at all and not with another mod causing crash with presence of WoC faction, characters, and/or end turn script supposed to run in tandem with the invasion.

Weird one only because you've seen the full gambit of this script executing yet are running into a crash, last thing could imagine would be declare war functions, EXCEPT that runs on start of YOUR turn, not the AI's, so again, doesn't actually sound like the mod itself is the issue more something to do with AI starting to move armies, make decisions etc and possibly something script involved there.
cybvep 4 Oct, 2021 @ 8:07am 
Tried this with Cult of Ulric, Mixu's Unlocker and bunch of other stuff. Chaos Rises fires, then the first invasion, then Archaon. However, I get a CTD every time after hitting the End Turn button after Archaon's spawn. Same result in 3 tests. Guess it's probably a conflict with one of the other mods. Any idea how can I help to localize this issue? Post the mod list? Check mods one by one?
fan_of_Daniil_Andreev 25 Sep, 2021 @ 1:31pm 
With testing found out 88 mods in my collection that work with this and several ones that don't. For example, Basilisk mod makes test invasion not come:
https://steamproxy.net/sharedfiles/filedetails/?id=2143574189
Mr.Soul  [author] 18 Sep, 2021 @ 9:29pm 
oh that or something else in your load list edits the invasion script too and its over riding this one, rare see a crash when run two invasion mods together, but i've found with SFO etc load order will dictate which one actually runs, ie which ever mod is higher in your load order. This works "out of the box" with SFO for example because of the way I've named the mod, but double check anything higher than this may be a good starting point to trouble shoot too
Mr.Soul  [author] 18 Sep, 2021 @ 9:25pm 
usually that's caused by a broken script (I'd know having worked on stuff that like alot myself this mod lol), have to open pack files themselves to really see which ones have scripts but i'd mainly look around for anything hasn't been recently updated, and check comments I've had a lot of luck in the past just scrolling around my subscription list until I find a group of people commenting on the exact problem I'm having.

Worst case, go 1 by 1 disabling each, or in a batch etc, like just have some kind of controlled method and maybe keep a word doc going with check list of what you isnt causing issue.
fan_of_Daniil_Andreev 10 Sep, 2021 @ 4:09pm 
Works fine with just this mod enabled. Also fine with just this mod + sfo. When using my big mod collection, no chaos invasion, wonder what kind of mods might cause that.
Mr.Soul  [author] 26 Aug, 2021 @ 10:42am 
Thanks! Here's a link to my workshop page can see some other stuff I've made:
https://steamproxy.net/id/mrsoul420/myworkshopfiles/?appid=594570
Been little busier with mods than normal lol
-New mod fix Morathi's sword, submod for WoC adds some of Deco's and new beastmen monsters
-Also if you didnt know the original version of this mod adds in some popular unit mods