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the lose one orb per turn is just way too brutal, id rater take a downside in the form of take 2 attack damage per turn because that makes this power work with darkness without just getting you killed
plus if its attack damage it can prock a static discharge latter on
self damage for block is still a weak enough trade that its n easy remove as well
but as it stands keeping the card in your deck past the first shop is suicidal
I verry much like the idea but Couldn't disagree more with the description you made of the mod, and it explains why you increased the power a little, but yeah i'd like strike power level or even lower instead of greater to play this mod
Message me if there is any problem / mistranslation
I'm currently adding the translation, I should be able to upload it by tonight.
I updated the mod and fixed it for good (hopefully).