RimWorld

RimWorld

345 ratings
Xenohumans Expanded
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Mod, 1.3, 1.4
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Posted
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867.176 KB
17 Aug, 2021 @ 3:53pm
4 Dec, 2022 @ 11:15am
3 Change Notes ( view )

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Xenohumans Expanded

Description


Adds 5 new xenohumans integrated into vanilla factions

Glitterworlder
Description: A Xenohuman hailing from a luxurious Glitterworld, genetically modified to enhance charisma, intellect, and to satisfy an odd, bygone fashion trend. This particular Glitterworlder seems to be encrusted in decorative 'gemstones', though the stones are little more than polished calcium deposits grown naturally by their body.

Stats:
Market Value: 2500
Royal favor value: 4
Mental break threshold: 0.41
Global learning factor: 1.15
Negotiation ability: 1.1
Trade price improvement: 1.1
Social impact: 1.4
Research speed: 1.15
Hunting stealth: 0.9

Lo-Gravver
Description: A Xenohuman originating from a planet with significantly lower gravity than usual. Over time, their metabolic resources seem to have redistributed more towards brain development than managing atrophy. As such, they are physically frail but superior to most others intellectually.

Stats:
Market Value: 2100
Movespeed: 4.7
base health scale: 0.9
Psychic sensitivity: 1.3
Carrying capacity: 55
Mining speed: 0.85
Research speed: 1.3
Construction speed: 0.85

Vatdrone
Description: A Xenohuman genetically engineered both physically and neurologically to be the perfect worker at a very specific task. Bred and modified for complete and utter obedience at the whims of a now-unknown faction, they excel at most forms of skilled and simple labor, but learn new concepts quite slowly.

Stats:
Market Value: 2000
Movespeed: 4.7
Global learning factor: 0.85
Immunity gain speed: 0.75
Global work speed: 1.2
Negotiation ability: 0.8
Trade price improvement: 0.8
Social impact: 0.8

Gravity dwarf
Description: A Xenohuman whose biology seems to have stemmed from evolutionary adaptations to high-gravity planets. They are quite short, but their strength is unmatched by most. However, their intellectual prowess, or rather lack thereof, is less than impressive.

Stats:
Market Value: 2100
Movespeed: 4.5
base health scale: 1.2
Psychic sensitivity: 1.3
Carrying capacity: 90
PainShock threshold: 0.87
Mining speed: 1.2
Construction speed: 1.2
Research speed: 0.8

Radworlder
Description: A Xenohuman descendant from surviving denizens of a toxic Radworld. Their immune system has adapted over time to foreign chemical and radiological hazards, making them nigh-immune to diseases and infections. Appearance, it seems, was left by the wayside, and they are quite hideous to look at, much less speak to.

Stats:
Market Value: 1550
Mental break threshold: 0.30
Toxic sensitivity: 0.7 (only 1.3)
Hunger rate multiplier: 0.9 (only 1.3)
Immunity gain speed: 1.2
Royal favor value: 2
Negotiation ability: 0.9
Trade price improvement: 0.8
Social impact: 0.7


Art: SirLalaPyon
Code: ILuvSilicon
Financing: dallasbeek



Is this compatible with CE or some other mod?
No compatibility for CE or other mods was made. If it won't work automatically, its not compatible.
For EDB Prepare Carefully. They are in the add pawn function, but they are not labelled.

Can I safely remove or add this into my game?
Adding it should not break anything, removing it will likely break stuff only if you have the pawns present on the map.
Always make a backup save to be safe.

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Popular Discussions View All (1)
0
19 Jan, 2022 @ 11:42pm
Duplicate XML node with something
Hades the King
112 Comments
Average Genestealer 10 hours ago 
@Plummet Damage probably because biotech does exactly this now
ILuvSilicon  [author] 12 Jun @ 1:17pm 
@Miss Bonafide
Add me as a friend and we can talk about it.
Miss Bonafide 15 May @ 6:11pm 
I think I may be interested
Miss Bonafide 15 May @ 6:11pm 
Did anyone contact to yet to commission a biotech update for this mod?
hpcat 15 Jan @ 10:28pm 
The RadWorlder's body texture is broken on children, and the colour doesn't work, please fix
ILuvSilicon  [author] 11 Jan @ 10:07am 
@Stokeling9701
Add me as a friend so we can discuss it further
Stokeling9701 11 Jan @ 9:54am 
Could I make a xenotype version of this for radworlders?
cyanobot 31 Jul, 2023 @ 9:47am 
The custom skin colours don't seem to be working right now, possibly because they're being overwritten by skin colour endogenes from Biotech.
Plummet Damage 30 Jun, 2023 @ 8:04am 
So...why isn't this more popular?
Miss Bonafide 28 Jun, 2023 @ 2:19pm 
@ILuvSilicon Oh, wow! I didn't really think that was an option. Once I get my summer job, I'll look into it!