Avorion

Avorion

25 ratings
Lickwit's Tactical Missile Launcher
   
Award
Favorite
Favorited
Unfavorite
Mods: Mod
File Size
Posted
Updated
93.373 KB
12 Aug, 2021 @ 6:27pm
2 Feb, 2023 @ 1:37pm
8 Change Notes ( view )

Subscribe to download
Lickwit's Tactical Missile Launcher

Description
Should be compatible with all Avorion 2.2.x versions (let me know if you run into any issues since I haven't had time to test extensively)

We all know missiles, right? Those boring slow moving medium damage seeker projectiles with a tiny boom attached to them? Well we're going to spice those up a bit!. Instead of shooting tiny missiles, you can now shoot giant tactical missiles from giant tactical missile launchers! Because bigger is better! These missiles have a ton more range, damage and explosion radius. They are also slightly faster, track not as well and have a reload that is a lot longer. They're basically untargetable baby torpedoes.

The Tactical Missiles generally have a somewhat below average dps/slot. They make up for this with their insane range, burst damage and explosion radius. Expect to one shot smaller crafts with these.

The launchers themselves come in 2 basic variants.

Single TM Launcher. Shoots 1 missile
Double TM launcher. Shoots 2 missiles in quick succession.
If you're lucky, you can get a "multi" variant which doubles the amount of missiles you can launch.
The more missiles that get launched at once, the longer the cooldown!

You'll start to encounter them 250 sectors away from the core. The TM launchers are very rare (and expensive) compared to vanilla weapons. They make up for this by being multi-slot missile launchers. The smallest ones start at 4 slots.

This is my first mod.... ever. So if there is anything regarding the mod that you think I should change up a bit, do let me know! I'll try to keep this mod as balanced, fun and polished as possible but I do require user feedback for that.

Anyways, I hope you enjoy!

Special thanks to Sathaerz ( https://steamproxy.net/profiles/76561198040593108 ) for letting me use his mods to get a better grasp on modding.



Known issues:
  • The increased explosion radius seems to penetrate shields occasionally, especially on the larger launchers. Waiting on user feedback on whether to decrease explosion radius or not.
  • Sometimes launchers get the "ionized" title without having any shield penetrating properties (unless you count the explosion glitching through, lol)
61 Comments
Senor Paco the Pig :D 15 Jun @ 11:33am 
needs a version update if possible
NikiNet 28 Feb, 2023 @ 11:40am 
@Lickwit If you know how to code, why not make a full set of weapons with adequate characteristics, but different from vanilla, or even better, REPLACING all vanilla? Probably, it would be in great demand, because there are very low on such products. Someone makes only for themselves, a certain type of weapon / systems, but many are either too cheaty or almost useless. It's a hell of a lot of work for a goofball like me, but it won't be too difficult for someone who knows what and where =)
Lickwit  [author] 27 Feb, 2023 @ 12:30pm 
Awesome!
NikiNet 27 Feb, 2023 @ 11:09am 
@Lickwit I found it. Thank you!!
NikiNet 25 Feb, 2023 @ 9:59am 
Thanks, i will try!
Lickwit  [author] 25 Feb, 2023 @ 9:49am 
I used the exact same guns guns guns tool to spawn them without issue. But like I said they are extremely rare.

If you can't find them in the guns guns guns tool, can you try to spawn them in with the specific turret spawner? They're called "TM Launchers" in the debug menu. Try that one instead?
NikiNet 25 Feb, 2023 @ 9:45am 
Maybe its incompatible with some mods i have.
NikiNet 25 Feb, 2023 @ 9:44am 
I don`t know, how)). I tried guns,guns,guns button in the debug menu. A lot of times. And no one TM present.
Lickwit  [author] 25 Feb, 2023 @ 9:42am 
I've just tested it. I teleported to 50 - 50 and could spawn the launchers both as a separate group and as a part of the natural spawn group.

From the 1588 total turrets that I spawned with the random turret spawn 36 were Tactical Missile launchers.
Lickwit  [author] 25 Feb, 2023 @ 9:31am 
They should be, at least last time when I tested. Couldn't you also spawn them specifically?