RimWorld

RimWorld

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No Ranged Cooldown (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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261.314 KB
12 Aug, 2021 @ 1:16pm
15 Mar @ 11:33am
3 Change Notes ( view )

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No Ranged Cooldown (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of Squidds mod
https://steamproxy.net/sharedfiles/filedetails/?id=2018163432

- Replaced the overwrites with a patch instead, now targets all weapons with cooldown defined, not just vanilla



[dsc.gg]
[github.com]


v0.2
Removes the cooldown from all ranged weapons and tweaks some weapons in minor ways to improve the pace and feel of combat.

Why?
The larger part of why the game's combat is so difficult to enjoy is the lack of direct input from the player. Without abusing flaws in the vanilla combat system, success means winning RNG trades and staying far ahead of the difficulty curve (which tends to trivialize the game.) With this simple change, you'll find a much greater degree of flexibility in combat with positioning, since pawns will no longer be frozen for a significant time after firing. As a side effect, combat will also be much faster paced.

This won't make up for the lack of combat extended, but hopefully it'll at least make 1.1 playable for those missing out.

This will be incompatible with any other mod which directly tweaks or changes the vanilla weapons. The effects of this mod do not extend to weapons added by other mods.

Some other mods I recommend to go with this:
Run & Gun
https://steamproxy.net/sharedfiles/filedetails/?id=1204108550
Simple Sidearms
https://steamproxy.net/sharedfiles/filedetails/?id=927155256
Enemy Self-Preservation
https://steamproxy.net/sharedfiles/filedetails/?id=2006638530


Try my other mod, Esper Drakes:
https://steamproxy.net/sharedfiles/filedetails/?id=2020737334

With the release of combat extended for 1.1, this mod is unlikely to see further updates. This mod is not and will not for the foreseeable future be compatible with CE. You can get CE here:
https://steamproxy.net/sharedfiles/filedetails/?id=1631756268


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


44 Comments
Koshnak08 14 Mar @ 6:04am 
this mod would be utterly broken with vwe:quickdraw. the weapons there are balanced by their longish cooldown time so if thats removed you get 0.05s aim time, 1200 rpm abominations (in theory, will test it out when i can)
Alll-Mer 27 Oct, 2023 @ 2:55pm 
the pig bois with this are hell on earth and i love it
Mlie  [author] 20 Jul, 2023 @ 1:43pm 
@Nieve This is a simple xml-mod, adding options for it would require a rewrite. Not something that I will do, there should be other mods that let you modify weapon-values in detail.
Shork with a Torpedo 20 Jul, 2023 @ 11:21am 
Need some support or nerf option for dual wielding mod.
It all well and fun until an enemy with fast aim-time weapon and they has dual-pistol or machine gun (or smg, can't remember it name), it was suppose to be a low tier weapon but with this they became god tier. They shoot way faster than heavy smg or even a minigun could do, like bullets rain. They took down a low-shield in less than 3 second, or took down a tough trait with full marine armor and psycast buff instantly.
Mlie  [author] 19 Apr, 2023 @ 8:08am 
@AerosAtar I guess, but starting to add specific exceptions is a never-ending task. It would probably be better to make a new mod where these things can be changed individually
AerosAtar 19 Apr, 2023 @ 6:50am 
@Mlie
Any way to add a specific exception for Scorchers? Without a cooldown they can kill/down anything that comes into range in a second or two...
Mlie  [author] 13 Aug, 2022 @ 10:58pm 
@Lollri Join the Discord server, there should be people that can help there and on the official server as well.
Mlie  [author] 13 Aug, 2022 @ 1:34pm 
@Lollri Just copy the folder to your local mod-folder, change the name and identifier in the about.xml file and the game will see it as a new mod.
Any def from the game is in the game-folder, all in their own xml-files
Mlie  [author] 13 Aug, 2022 @ 1:10pm 
@Lollri Should be pretty easy to copy this mod but change the warmup instead. Could be a good first mod for someone ;)
Mlie  [author] 29 May, 2022 @ 9:16am 
@Darklight I assume a more complex mod could take that into account but this mod is just a simple patch that sets all cooldown-values to 0.