RimWorld
83 oy
No Explosion On Slaughter 移除屠宰死亡爆炸
   
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Mod, 1.3, 1.4, 1.5
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6.976 MB
12 Ağu 2021 @ 7:17
15 Haz @ 4:58
12 Değişiklik Notu ( görüntüle )

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No Explosion On Slaughter 移除屠宰死亡爆炸

Açıklama
Simply remove the explosion of animals if there are slaughtered, while the normal death remains the same. Makes the auto-slaughter a little bit more useful.

For those who found some animal still explode on slaughter, please check if the pawn's skill is high enough (low skill strill has chance to explode, can be edit in the config), or enable wild match option in case the animal is not registered in this mod.

update aug/09/2021
Add an option that you can make unskilled pawn have a chance to create explosion when slaughter as suggestion, because, you know, no one knows how a level 1 pawn will treat the boomlope.
40 Yorum
载入中...  [yaratıcı] 15 Haz @ 4:54 
@cjmx666 生效
cjmx666 15 Haz @ 3:25 
阿尔法动物拓展的空水母能生效吗?
东方彩虹🌈 6 Haz @ 18:35 
无效了,我的爆炸羊,宰杀时爆炸了
tanyfilina 10 May @ 7:23 
Thank you!
载入中...  [yaratıcı] 10 May @ 6:15 
@tanyfilina it just means it's not 100% safe for the pawn to slaughter the boomlope. to disable this function, disable the "Only Allow Success Slaughter" in mod settings
tanyfilina 10 May @ 1:41 
It is able to do that if directed manually though.
tanyfilina 10 May @ 1:40 
Hello! I'm getting the following error (appears when pawn have to go slaughter the boomalope, and it fails to do that):
Marcello Hex False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
NoExplosionOnSlaughter.RimWorld__WorkGiver_Slaughter:Postfix (bool&,Verse.Pawn,Verse.Thing,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.WorkGiver_Slaughter.HasJobOnThing_Patch2 (RimWorld.WorkGiver_Slaughter,Verse.Pawn,Verse.Thing,bool)
RimWorld.JobGiver_Work/<>c__DisplayClass3_1:<TryIssueJobPackage>g__Validator|0 (Verse.Thing)
Verse.GenClosest/<>c__DisplayClass3_0:<ClosestThingReachable_NewTemp>b__0 (Verse.Thing)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__ValidateThing|9_1 (Verse.Thing,single,Verse.GenClosest/<>c__DisplayClass9_0&)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__Process|9_0 (Verse.Thing,Verse.GenClosest/<>c__DisplayClass9_0&)

...
载入中...  [yaratıcı] 17 Nis @ 2:45 
@Kasa @Wolf653 I just found i complied to the wrong path, problem solved hopefully
Wolf653 16 Nis @ 10:49 
The mod disables slaughtering in general and then seems to prevent boomalopes from exploding entirely
with the mod installed auto-slaughtering ceases to work and manually ordering a pawn to slaughter a animal also does not work as the option does not appear
Kasa 16 Nis @ 9:14 
Sorry Warg*

Play to much D&D.