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- It can lower the height of the curbs.
- It can decrease the thickness of Vanilla elevated roads. These are very thick. And that makes them a lot more difficult to use for interchanges if you do not want extreme slopes in them.
It's not a requirement, as the interchange it is part of will work as intended, but adding this makes it look a bit better.
So, I guess I'm at a loss for why they aren't showing up when I plop down one of yours....
On a separate note - I finally stumbled upon your collections link for system and service interchanges, and did the "subscribe to all" on both of them to finally save myself some time going through them and subscribing to them manually. 🤣 However, as the game is starting up, the display says that Overpass Wall v2 is missing. I can't seem to find any such named mod in the workshop. Any ideas which one of your mods would be using it so I can check that page for whatever it's listing as a dependency? I got no messages on the group add....
Something that I've noticed, however - even though I do have Intersection Marking Tool installed, when I plop one of these assets down (any of them, so far) to check them out, I'm finding that the lines that should be on the road are not appearing as described in the description. If I'm understanding it right, the asset already has the lane lines, etc., painted at the nodes where they should be. However, I haven't had a single one of them appear with those lines in place. I can go into IMT, select a node, and paint the lines myself, but since your description is saying that the lines should already appear when these get plopped down as long as IMT is enabled, I figured I'd better mention it to you. Any ideas why it may not be working? Or am I misunderstanding what's written in the description? 🤔