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Would be better balanced if the shield dies faster after being hit... like making it hp based or something
不过对这个机制有些疑惑,有时候被攻击就会掉耐久,而有时候就算受到超高伤害的攻击或超高频率的攻击都不会掉耐久。
拿克劳斯做了个试验,狂暴后被攻击第一下掉了耐久,之后一直站着挂机,被继续攻击也完全不会继续掉耐久(甚至因为白天阳光充电满了)。