RimWorld

RimWorld

51 ratings
Combat Training - Forked (Lite)
   
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Mod, 1.3
File Size
Posted
29.168 MB
9 Aug, 2021 @ 2:54pm
1 Change Note ( view )

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Combat Training - Forked (Lite)

Description
Stripped down version of the Forked Combat Training mod.
- Removed training weapons
- Training dummy does not take damage/need repairing

Might need some balancing to adjust for the free training, considering scaling down the xp gain but as of now only the above has been changed.

Forked 1.3 - https://steamproxy.net/sharedfiles/filedetails/?id=2558492916
Forked - https://steamproxy.net/sharedfiles/filedetails/?id=2196035723
Original - https://steamproxy.net/sharedfiles/filedetails/?id=1542761308

Original Mod Description
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Adds training dummies and a train combat job to train your colonists.

Getting started:
1. Build a dummy
2. Click the dummy
3. Toggle the kind of training you want to allow on it (can be both)
4. Set your colonist to train combat in its work priorities
5. (optionally) craft training weapons to avoid damaging and needing to repair your dummies too often.




This is a full replacement and is NOT compatible with the original mod.

Should be compatible with everything*.

* CE compatible -- as of 7/11/20, former unofficial patch has been updated by its author!



All credit is due to Krill, the original author for the original idea and implementation, and the contributors who helped him up to the version 1.1.
The original can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=1542761308

What about the forked version? It's Combat Training but with every known problems fixed:
1. No more breaking dummies during training, colonist now stop using a dummy if it lacks more than 50% of its HP! You can still one shot them though, be careful with your nukes. >:(
2. No more repairing dummies using a Component (thanks to Velcroboy33), they never needed any anyway.
3. No more forgetting weapons most of the time! Colonists now store their weapon in their inventory when using training weapons, and whip it out when they stop training!
4. No more training loop when the max level is reached.
5. Turned public most private things, if you want to patch something, now you CAN.
35 Comments
Aiadan 25 Jan, 2023 @ 5:29am 
Since there hasn't been any update to this for 1.4, I updated it and uploaded here:
https://steamproxy.net/sharedfiles/filedetails/?id=2923340599
mezen 14 Jan, 2023 @ 1:40am 
Please update to 1.4
Geoide 7 Nov, 2022 @ 1:14am 
does it work with 1.4?
Velxra 21 Oct, 2022 @ 2:12pm 
Please update to 1.4
iLorde 14 Sep, 2022 @ 3:13am 
"- Training dummy does not take damage/need repairing"
"colonist now stop using a dummy if it lacks more than 50% of its HP!"

which one is it? does the Dummy take any damage or not? because mine are and i can't repair them at all.
kongkim 12 Aug, 2022 @ 3:44pm 
Like the mod as the one with training weapons fuck up with the side arms mod. :)
But the exp isa bit high here asthere are no down sides.
hottt3 29 Jul, 2022 @ 1:03pm 
So what's the difference between this mod and "Misc. Training" and can they be installed together?
yanwoo 25 Jun, 2022 @ 9:57am 
Well, a bit late but if you cant deconstruct it. Uninstall it first. But im not sure the dummy can uninstall originally so I recommend use it with minify everything mod.
NoOne_ReaVen 4 Apr, 2022 @ 8:35pm 
Okay, weird bug, my pawns tried to train with one... using a rocket launcher... blowing the damn thing up in the process but its still there with 0 health and I cant deconstruct it, when I select it my game crawls to 1 FPS and 1 TPS
Discipline Before Dishonor 3 Apr, 2022 @ 1:53pm 
I can't use the training mod and I don't know why... Worked fine for a while, but now whenever I click to train on the combat dummies, my characters run to it and try to train but immediately stop, going to go clean or do recreation. I don't know why tf this is happening.