RimWorld

RimWorld

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Tactical Ablative Armor (Meat Shields) (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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691.996 KB
9 Aug, 2021 @ 6:28am
27 Mar @ 2:52pm
4 Change Notes ( view )

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Tactical Ablative Armor (Meat Shields) (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
838 items
Description

Update of Mic, Iron Wolf, ThePheonixs mod
https://steamproxy.net/sharedfiles/filedetails/?id=2205528109

- French translation added, thanks qux!



[dsc.gg]
[github.com]


Introducing the latest mobile armor technology on the rim -- people! That's right, you can now take cover behind your own fellow man.

Tactical Ablative Armor
(In other words, meat shields, but they don't need to know that)

All humanoid pawns now provide cover for adjacent pawns. The amount of cover provided depends on the body type of the pawn.

By default, these values are:

- Fat/Hulk: 90% cover
- Male/Female: 50% cover
- Thin: 30% cover

These values (including bodyTypes added by other mods) are tweakable in the mod settings, up to a maximum of 99% cover. Downed pawns also provide this cover, however corpses do not (yet).

I highly suggest giving good armor to your meat shields. While this doesn't increase the cover they provide, it does improve their survivability. Also, give them red shirts.

Integrations
Humanoid Alien Races: Adds a default cover provider for alien races.

Dependencies
Requires Harmony.

Incompatibilities
Incompatible with Combat Extended. It overhauls the whole cover system, so we will not be making it work. As far as I know, CE does this anyway.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


23 Comments
Mlie  [author] 29 Mar @ 11:41pm 
@rarewhalerw Please see the Reporting Issues section described above
rarewhalerw 29 Mar @ 6:59pm 
somehow when i load this map preview wont work
Daevinski 22 Sep, 2023 @ 8:58am 
This mod can be combined with Interception Tweaks by Atkana?
[岗] Señiorita woofers 21 Sep, 2023 @ 10:01pm 
will do
Mlie  [author] 21 Sep, 2023 @ 7:45am 
@「TRL」 Señior woofers Please see the section on Reporting Issues described above
[岗] Señiorita woofers 21 Sep, 2023 @ 7:39am 
same Error as the other two dudes
Mlie  [author] 13 Mar, 2023 @ 2:17pm 
@ec#2718 on Discord Does not happen in my tests, can you verify with just this mod loaded?
ec#2718 on Discord 10 Mar, 2023 @ 5:25pm 
Same thing as @Paladin - log:

[code]Exception filling window for VisualExceptions.ExceptionInspector: System.TypeInitializationException: The type initializer for 'TAAMeatShields.MeatShieldModInit' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at TAAMeatShields.MeatShieldModInit..cctor () [0x00057] in <e208e23470454cc6abf182d122833d3b>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.RuntimeMethodHandle.GetFunctionPointer(intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
...[/code]

Full Hugslib log: https://gist.github.com/6f13710782b87b7eff2f301078474953
Pych 11 Dec, 2022 @ 3:58am 
Time to use Warcasket as mobile shield unit