Portal 2
238 évaluations
Reciprocal
   
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33.539 MB
8 aout 2021 à 19h09
20 aout 2021 à 19h19
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Reciprocal

Description
"Cave here. Chariots. Greg and I were running the numbers- well, Greg was, I was 'supervising' with a coffee, and well, the chances that you could've been sent to a universe where the laws of physics don't apply is...[ruffles papers] yea, 100%. Maybe even 200%, who knows, maybe math doesn't work over there either. So if you're wondering why you can now magically accelerate backwards at Mach 10 with a cardboard box and some elbow grease, now you know. Just don't go slamming into any walls at that speed, we're not paying for cleanup over there. Keep testing."


IMPORTANT! Laser Collision has been DISABLED due to it being annoying!


Hey, look! It didn't take me four years to release the next map, oh how wonderful this is. Aaaanyways, welcome to Reciprocal! This is a Hammerized map of Reciprocal by Gigopler and Mâché!

The difficulty of this wonderful puzzle is Medium - Hard, so get those thinking caps on! As this puzzle looks easy, but isn't that easy. But I can assure you that it's completely logical, and nothing crazy needs to be done.
Also keep your eyes peeled, for there might be something hidden somewhere~


Credits:
Hammer Map Created By: Mystical Λce
Puzzle Designed By: Gigopler and Mâché
Playtested By: Mikeastro and Stefan H.
Custom Backpanels By: Alison Ghost
Cave Quote Written By: Mâché
44 commentaires
Toffin 5 déc. 2024 à 8h18 
I got 90% of the way and then needed the walkthrough. Really clever map! The solution is so well hidden that I tried literally everything else before coming close
zigzagtenniscoe 8 juil. 2024 à 17h26 
No blindrun since I did one for the original which is mostly the same - except without auto-respawn . Like how you forced the players like me who took that lazy way out to think a little more about how the layout of the chamber enables the smarter solution sans cube sacrifices.

The extra details in your Hammerization along with the unique hybrid style (not to mention rarely-heard voice lines) bumps up my enjoyment of this chamber to at least a near-9/10 level if not higher. It’s amazing when someone does a proper Hammer remake of any map even just using the stock Valve styles - but it’s a real treat when I see innovation like this. BEE2’s P1 style does the warm lighting beneath extended panels alright, but not like this. That’s probably one of my favorite things about the style of P1 that might actually charm me more than any official P2 style does, and your mixing that element with a “Wheatley clean” P2 base is absolutely gorgeous
Rygard 17 juin 2024 à 15h00 
Wow. Rly clever design! Reuse and portal management :praisesun: Congrats! :steamthumbsup:
bees (in pjs) 15 janv. 2023 à 0h55 
Oh my god, first time playing this puzzle and that was such an elegant solution, props to the puzzle designers and also to it's redesigner, the blend of portal 1 & 2 styles with the orange glow is beautiful and made me glad the 30 minutes or so I spent thinking of solutions was spent in such a good looking chamber.
BehindPortal 21 juil. 2022 à 5h18 
still clever. make me think a lot to finish. :p2cube:fav
Talisac 28 juin 2022 à 0h08 
Good puzzle (not hard, is it? maybe i've got lucky) and nice hammer work!
SCP Guy 25 mars 2022 à 14h16 
Very good
BIGGER JOHN 22 févr. 2022 à 17h00 
Love-Hate how the solution is always so simple yet so perfectly hidden. No, I didn't solve it yet, I'm just assuming its some stupid shit.
Nobody No-One 8 janv. 2022 à 7h49 
Good Hammer work, clean without being overdone.
Joric 19 déc. 2021 à 3h57 
Yep it's better withtout autorespawn. Autorespan in the original map added too much wiggle room.