RimWorld

RimWorld

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[SYR] Thrumkin (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
1.966 MB
8 Aug, 2021 @ 2:13pm
6 Oct, 2021 @ 12:01am
3 Change Notes ( view )

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[SYR] Thrumkin (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
862 items
Description

Update of Syrchaliss mod
https://steamproxy.net/sharedfiles/filedetails/?id=2017359567

- Factions should no longer be permanent enemy of the Empire



[invite.gg]
[github.com]


Adds a humanoid thrumbo race.

If you are having issues with the food AI of Thrumkin, enable "use standard AI" in the settings

Requires Humanoid Alien Framework loaded before this
Harvest Yield Patch is not required, but highly recommended, otherwise some aspects of the race won't work as I intended them to.

The Thrumkin are a neolithic race that inhabits different planets, having been captured and brought along for the ride due to their rarity and beauty.

A large, graceful humanoid creature, with long white fur, a large sharp horn and short simple tail. Their striking resemblance to Thrumbos gave them their name and leaves no doubt to where this race might have originated from.

While generally peaceful they make excellent melee fighters, thanks to their resilent hide and razor sharp horn. Thrumkin live in harmony with nature and know more about plants and animals than most advanced cultures, at least on the planet they are living on.

They are not particularly skilled when it comes to building tools and using them, neither are their structures more than simple protection from the elements.

Advantages:
  • 20% less damage from all sources
  • Powerful melee
  • Increased melee hit chance
  • 20% faster plant work
  • 10% higher harvest of plants
  • 20% higher animal yield
  • 10% higher animal tame/train chance
  • 0.5 Beauty base (that's half a "pretty" trait)
  • 20% higher negotiation ability
  • Can be sheared for some thrumbo fur
  • Can eat wood and hay in a pinch
  • Higher carrying capacity
  • Doubled foraged nutrition in caravans
  • Worth 6 royal favor
  • Worth more as slaves (can also be bad when buying)
  • 200 years life expectancy
  • You can steal their horn or re-install a broken/stolen one - the item is the same as from thrumbos
  • You can shear prisoner thrumkin
  • Can share double beds with non-lovers without penalty to either one (even if one is not a thrumkin)
  • Will do lovin' with non-lovers if in a shared bed
Disadvantages:
  • Small chance to get lower quality when crafting/building/scultping
  • 33% slower aiming
  • 20% slower drug synthesising
  • 20% slower researching
  • 30% less trade price improvement
  • 50% higher hunger rate
  • Require special diet, normal nutrition from vegetables, more from animal products, less from meat (lavish meals, survival meals and pemmican will always work normally, ignoring ingredients)
Additional feature: Menardy
Menardy is a unique female thrumkin that spawns regularly (not always!) as faction leader for the thrumkin tribe. She has a unique visual appearance and extremely desirable traits and stats (still somewhat randomized). She can be captured and recruited.


Crossover
This mod will allow you to have mixed colonies or tribes with all my race mods. It comes with two scenarios as well.


__________


Also check out my other Rimworld mods:
Syrchalis' Mods


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

29 Comments
Severus Akanis 9 Jul, 2023 @ 12:17pm 
@Mlie Alright sounds good then.
Mlie  [author] 9 Jul, 2023 @ 11:58am 
@Severus Akanis I have a lot of requests but if its not updated the next rimworld-update I can take a look at it again
Severus Akanis 9 Jul, 2023 @ 11:27am 
Yes the mod has been updated, I did see that but currently it seems the author of said mod does isn't playing playing rimworld anymore, and there are issue with said mod relating to that of the faction bases not spawning for them at all, which I did noticed was a bit of an issue even without Biotech.

I guess I was thinking that this could somehow improve or have a way to that may fix that problem in some kind of update, my apologies in advance.
Mlie  [author] 9 Jul, 2023 @ 11:13am 
@Severus Akanis As the notice says, the original is updated. You should probably use that and request any changes to the mod-author instead.
Severus Akanis 9 Jul, 2023 @ 10:58am 
So I take it that this isn't going to be worked on at all now, I'm just curious if this will just stay this way for good since I had heard no word of from this so far.
Mlie  [author] 14 Nov, 2022 @ 9:53am 
@OrdinBeta No plans, Ive yet to update all my current active mods first. Well see in a month or two
OrdinBeta 14 Nov, 2022 @ 8:50am 
@Mlie any plans on re-continuing this mod?
The original works with 1.4 but has no biotech implementation or faction bases (which makes is difficult to find new recruits as a thrumkin tribe start).
@Syrchalis also said they were kinda done with modding for RW.
Asmodeus 28 May, 2022 @ 3:00am 
hi anyone having trouble with there resolution? the thrumkins i have are very pixilated.
Mlie  [author] 8 Oct, 2021 @ 9:44pm 
@Ali50 yes, thats why this mod is unlisted and there is info about the original in game and the large disclamer image in the description above and in the changenotes.
Ali50 8 Oct, 2021 @ 1:20pm 
@Mlie FYI: Syrchalis has updated the original mod