tModLoader

tModLoader

633 ratings
Teleport to pylons from anywhere!
   
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Mod Features: Quality Of Life
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
69.968 KB
7 Aug, 2021 @ 8:05pm
28 May, 2023 @ 2:51pm
10 Change Notes ( view )

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Teleport to pylons from anywhere!

Description
This mod allows you to teleport to pylons without needing to be near a pylon. It can also override other pylon limits.
With the latest update, it should work with pylons added by other mods, as long as they have updated to the new tModLoader code.

The limits this mod can override are the following:
- Distance limit: Will allow you to teleport to a pylon even if you aren't near them. You can either set the distance limit to infinity, or to a custom value between 0 and 1000 blocks.
- NPC count: Lets you teleport while ignoring the required number of NPCs near the pylon.
- Type limit: Will allow you to place any amount of pylons of any type.
- Biome limit: Ignores the biome requirements of the pylon.
- Danger check: Will ignore any dangers (invasions) in the world.
All of this can be configured from the mod's config.

You can see this mod's source code here: https://github.com/Chik3r/TerrariaNoRangePylon
Originally posted by tModLoader:
Developed By Chik3r
44 Comments
SpecyJ 13 Apr @ 12:52pm 
This mod doesn't seem to change the custom modded pylons from other mods. I tested this with the Aether Pylon from Aether's Blessing: Shimmer QoL and it still has the NPC requirement. So this mod does need a fix to include extra Pylons in case this happens again.
Loxels 10 Mar @ 11:09am 
thank you ao much, also does this work with extra pylons mod
Chekna 12 Dec, 2023 @ 9:14pm 
sounds like a good mod. if i don't come back here, means it worked >:D
eddywm  [author] 1 Dec, 2023 @ 8:11am 
Leonell, are you using calamity? Because it had a bug that made the sunken sea pylon (and others too I think) not work. It might have been fixed but you'll have to ask in the Calamity discord. If you aren't using Calamity, contact me on discord (@Chik3r) and I'll try to help you.
Leonell Meschi 29 Nov, 2023 @ 10:52am 
Mod in Multiplayer not working :c
eddywm  [author] 23 Oct, 2023 @ 3:25pm 
That's weird, none of my code should be able to delete or modify an npc, does it happen even if it's the only enabled mod?
Günni 20 Oct, 2023 @ 2:43am 
This didn't start to happen until I installed it
Günni 20 Oct, 2023 @ 2:43am 
I think your mod keeps deleting my NPC's for some reason
Daeharde Trihardt 29 Aug, 2023 @ 5:15pm 
This may be an unreasonable request, but I'd like to put the idea out there regardless;
Is there any possibility of having a text description pop up when mousing over it in the map? For example, instead of it just saying "Forest Pylon", you could set it to "Goblin Shack".
eddywm  [author] 1 Aug, 2023 @ 3:59pm 
Hi @parkster, the mod is working for me in the newest tml version, you could try reloading your mods and seeing if that fixes it, or you can contact me through discord @Chik3r and I can try and help you fix it