RimWorld

RimWorld

43 ratings
No Ancient Ruins
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Mod, 1.3
File Size
Posted
597.575 KB
7 Aug, 2021 @ 9:20am
1 Change Note ( view )

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No Ancient Ruins

In 1 collection by Financially Stable Black Dad
medievalstuff2023
343 items
Description
This is a small mod to remove the Ancient ruins/buildings added by Ideology so that Medieval playthroughs can actually be a thing
Popular Discussions View All (1)
7
1 May, 2022 @ 9:57am
Questions/Suggestions
Financially Stable Black Dad
25 Comments
Carl 10 Jun @ 9:38am 
I need to find a mod that does the opposite of this and increases spawns, I love restoring ruins!
Maya 15 Jan @ 10:23pm 
Im aware it depends on the DLC, Im just pointing out Rimpy throws out an error because something isn't quite set correctly
Duckcaster 12 Jan @ 11:28pm 
@Maya It's the DLC's
Archilyte 1 Nov, 2023 @ 9:56am 
for those looking for an updated version: https://steamproxy.net/sharedfiles/filedetails/?id=3068652148
Maya 2 Aug, 2023 @ 12:09pm 
RimPy say's this has an unknown dependency
joyce manor enjoyer 3 Jan, 2023 @ 10:53am 
it does, but the biotech ancient mech still spawns and you got nothing to apologize for mane
Financially Stable Black Dad  [author] 3 Jan, 2023 @ 9:44am 
sorry fellas, I didn't really refine this mod too well, and I had work that got in the way of updating it, I'll see about doing so soon, although as far as I can tell, with the exception of the stuff added by Biotech, this still works
Zendarino 31 Dec, 2022 @ 11:46pm 
Please update!
joyce manor enjoyer 9 Dec, 2022 @ 6:09pm 
any plans for a biotech update?
LXE 8 Oct, 2022 @ 6:53pm 
check the discussion thread for dependency answers