Space Engineers

Space Engineers

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Tiered/powerful Production
   
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Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
1.170 MB
5 Aug, 2021 @ 11:07pm
29 Jan @ 9:17pm
6 Change Notes ( view )

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Tiered/powerful Production

Description
Adds 4 new Refineries,Assemblers, and 2 small and 2 Large o2 generators.

Using SE's lag reduction things in the .sbc to attempt to reduce lag caused by higher tiers in this mod.

(<TieredUpdateTimes> if you want to know the tag, it helps a lot with performance and reducing frequent lag spikes in inventories.)
This makes them dump comps/ingots out at a reduced frequency (but the same amount as before), so it reduces the lag spikes that happen normally.

(All use vanilla models and textures)

Does not add any new components.

Cost/Speed/PowerReq/Storage X comparable to vanilla for all:

Tier 2: X4
Tier 3: X12
Tier 4: X32
Tier 5: X64

(Note: build time and weight are also multiplied, and some later tiers require platinum to make)

Only one that isn't "perfectly" multiplied in resource cost was the refinery, due to a max limit on components, so I added more super conductors to try and fix it)

O2 currently has nothing above T3.
(I "broke" my wrists/hands so I had to stop at t3 for o2, I will make later tiers, eventually . . .)

has it's own tab called "Tiered Production" in the G menu, and they show up in assemblers.

(Made this because the powerful series is ded :( )
17 Comments
King Baby 24 Jun @ 9:09pm 
Maybe you need to make a new category for it? Like how some other have their own assembler tab and things like that?

I know other tiered mods fixed the whole resource versus components balance by creating their own expensive components instead of trying to tamper with the vanilla comments.

Like maybe the solution would be to make a new steel plate that costs the same as 1000 vanilla steel plates and call it something generic like "compressed alloy" or something. Building 10 of those instead of 10'000 steel plates would fix the lag issue.
lAimBotl  [author] 23 Jun @ 10:54pm 
I don't think I can fix it on my end, though I did send keen a bug report, since it is weird that it will use the modded components over vanilla just because the output comp is the same lol, even though it is 1000 of them instead of 1.

Alas, I could remove the x1000 comps, but t4-5 assemblers will lag a lot without em . . . when bulk crafting comps(at least for my pc anyway lol)
but then maybe there is still something, idk exactly how the game deals with that, but if it is possible for my recipe to "override" vanilla then surely there is a way to make vanilla get back on top somehow.
At least I hope so, in case keen decides this bug isn't worth dealing with.
King Baby 23 Jun @ 3:39am 
I'm sorry that I made your life harder. I tried learning basic code once so I sorta understand the frustration XD
lAimBotl  [author] 18 Jun @ 10:22am 
wow it is, if I try to craft a light steel cube it uses 25 of my x1000 blueprints for components, for some reason. . . what, how does that even make sense aaaah, does that tab just ignore the subtype id of the blueprint and just checks the output. . .
lAimBotl  [author] 18 Jun @ 10:17am 
guess that didn't work, and I see it now, weird, what does vanilla be doin, is it pulling my bulk bp stuff to the blocks as if the x1000 was x1. . .
lAimBotl  [author] 18 Jun @ 9:48am 
My mod does add a bulk component tab to the assemblers, but that should only apply to the assemblers added by this mod, and the dlc version of this mod, and shouldn't be craft-able on vanilla assemblers, unless there is a mod that uses code to add it somehow, or a conflict, I did use "BulkComponents" as the subtype id for the tab, guess I can see if changing that the be more unique fixes it
King Baby 18 Jun @ 1:59am 
Sorry for late reply. I just wanted to mention it because the problem only went away when I removed the mod again.
lAimBotl  [author] 7 Jun @ 10:56am 
Hmm, I just loaded it and all the vanilla stuff is still the same cost comp wise,
This mod doesn't change any vanilla block entries,
it just adds new blocks with different speed, power, comp settings,
and custom icons and groups, and some new entries into the large block tab of all assemblers
King Baby 6 Jun @ 2:34pm 
This mod for some reason makes all my vanilla stuff massively more expensive too. To the point where the assembler isn't even capable of making the components from the blueprints.
erik 5 Feb @ 1:47am 
hello I would like to know if you could create a script for the management of hydrogen in the tanks as well as the ice stock because I cannot find a script that works