XCOM 2
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[WOTC] Prototype Armoury
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741.553 KB
5. aug. 2021 kl. 22:18
17. jan. 2022 kl. 4:43
2 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

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[WOTC] Prototype Armoury

I 1 samling af WOTCStrategyOverhaul
Strategy Overhaul Standalone Mods
4 genstande
Beskrivelse
Prototype Armoury changes weapons and armour to be individually built rather than granted as an infinite supply, and makes it easier for other mods or anyone who can edit config files to do the same to any mod-added item. TLP weapons and armour are also reworked to serve as specially granted prototypes, with some new scanning sites in support of that.

Feature Summary
  • Weapons and armour are now individually buildable instead of infinitely granted through schematics
  • Item costs have been rebalanced to roughly match with vanilla balance
  • Tactical Legacy Pack items reimagined as ‘prototypes’ granted after research is complete
  • Two new scanning sites added that grant current-tier prototypes or a single next-tier prototype
  • UI improvements for removal of installed weapon mods

Weapon Upgrades
Since you are going to have a lot of individual weapons, the Lock And Load breakthrough is removed, while its effect is always enabled - you can always swap/remove weapon mods without destroying them. The UI was also improved to support that (including controller support).

This behaviour can be toggled in MCM (although only before you start a campaign). In that case, the UI enhancements would still work, but only if you actually researched the breakthrough.

Compatibility
The mod 'Remove Weapon Upgrades' is redundant, and should not be installed alongside Prototype Armoury.

Any mod-added item that is purchased with a schematic (squad upgrade) will work but will obviously not fit with the other items that are individually built. Automatic adjustment is impossible (or is likely to break things) due to differences in how the items are coded.

First, some mods already adjust automatically - check their description.

Second, check the Strategy Overhaul bridge mod collection - a bridge might exist already.

Finally, check this tutorial for instructions on how to adapt the item(s) yourself - we tried our best to make it as simple as possible.

P.S. If you are a mod author looking to make your mod compatible, follow the same link above.

Community
While we will be checking the comments here from time to time, we encourage you to come chat with us on Discord[discord.gg]!

This mod was originally part of Covert Infiltration before being split off into its own project. The credits and acknowledgements for the work done here can be viewed on Covert Infiltration's mod page.

Miscellaneous
Cannot be added or removed during campaign.

This project is hosted on GitHub under the MIT license: https://github.com/WOTCStrategyOverhaul/PrototypeArmoury
Populære diskussioner Vis alle (5)
5
8. okt. 2022 kl. 5:14
HELP: Starting with 0 of each item except things that are already infinite
ArtanisKAI
3
29. mar. kl. 15:00
FASTGJORT: Bridge Mod Tutorial
WOTCStrategyOverhaul
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21. dec. 2023 kl. 14:22
Simplified Chinese Localization 简体中文
Tommy
149 kommentarer
Aeterna25 24. sep. kl. 19:06 
Is this safe to turn off mid campaign? I only noticed it now after getting the predator armor and saw i had to buy everything again
Bright Quartz 3. sep. kl. 13:51 
I'm very new to to this, but every time I launch the game I get a build check stating that items like the various tiers of Sawed Off's aren't buildable. Is there a workaround to getting those enabled?
ikki 3. sep. kl. 3:22 
Is the default black market price for bm shotguns a typo? they are cheaper than other primaries but not 3 times cheaper.
for reference black market costs are
pistol 6; shotgun 7; cannon 18; AR 21
85%, 100%, 257%, 300%
building costs are
pistol 24; shotgun 60; cannon 80; AR 88
40%, 100%, 133%, 146%
assuming we convert alloys to 2 supplies(elirium cost is the same)
pistol 32, shotgun 72, cannon 100, AR 108
44%, 100%, 138%, 150%
Gguy 13. aug. kl. 12:57 
So will I only ever be able to get a single copy of the TLP armors?
Ehlookatthat! (She/Her) 26. maj kl. 10:39 
God I love this. i hated how infinite starter stuff is in Firaxis' XCOM for simplicity, let's infect this game with classic Gollop design!!
RustyDios 24. maj kl. 20:54 
PGO bridges handle compatibility for PGO, so yes they are still needed if running PGO
DERPKING1991 24. maj kl. 19:03 
I can’t remember but I don’t need pgo bridges anymore right?
Marakesch 23. apr. kl. 22:49 
Ok... then i have to search for something to deactivate the primary variant?
I gave done The "only build one" thingy.
Thanks for the help😁
Dragon32 23. apr. kl. 14:20 
Cool. Thanks for the clarification, Rusty. Not a mod I know.
RustyDios 23. apr. kl. 13:34 
5 Tier weapon overhaul has it's config edit that needs to be made for this. As per the instructions on the 5Tier mod page's description :)

... otherwise Dragon32 would be 100% correct and a bridge would be needed (which is essentially what the 5Tier config does)