RimWorld

RimWorld

57 ratings
Windchime's Animal Adjustments
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3
File Size
Posted
Updated
137.746 KB
4 Aug, 2021 @ 7:19pm
18 Aug, 2021 @ 9:53am
4 Change Notes ( view )

Subscribe to download
Windchime's Animal Adjustments

Description
This mod is series of small changes to various vanilla animals and how they function. Most of these are trainability edits, with a couple of production-based changes. The full extent of the changes are as follows:

-Arctic foxes, fennec foxes, red foxes, monkeys, and wargs have had their trainability boosted from "Intermediate" to "Advanced."
-Lynxes have had their trainability boosted from "None" to "Advanced."
-Donkeys, horses, and wild boars have had their trainability boosted from "None" to "Advanced," and no longer need a pen to keep from roaming.
-Alphabeavers, cobras, and raccoons have had their trainability boosted from "None" to "Intermediate"
-Female muffalo are milkable
-Hares and snowhares can be sheared for hare wool and snowhare wool, respectively. They yield only a small amount of it, but do so slightly more often than sheep wool. Both are good for their cold insulation, with snowhare wool slightly more so.

Compatible With:
No Useless Animals
23 Comments
velascoje 31 Dec, 2022 @ 8:30am 
I really hope so, I love all the tweaks!
Ralathar44 2 Nov, 2022 @ 6:54pm 
any plans for 1.4 update?
bidiguilo 29 Sep, 2021 @ 6:38pm 
compatible with Animal Patches mod?
Windchime  [author] 18 Aug, 2021 @ 9:55am 
Got a quick update and news for you all.

First, lynxes have been added to the trainability edits, going from None to Advanced.

Second, there is now a separate version of Animal Adjustments that allows you to turn off (or turn down, for the animals that have gone up more than one notch on the trainability scale) the various changes. It was built using XML Extensions, so I've released it as a separate version to keep from accidentally breaking anyone's save file. Both versions will keep being updated with any new changes.
Stardust 15 Aug, 2021 @ 12:12pm 
Finally! Foxes can Haul!
Chowder 11 Aug, 2021 @ 2:46pm 
Wow, these tweaks are no-brainers! Love the change to horses and mules.
Windchime  [author] 11 Aug, 2021 @ 12:56pm 
@Xurker Yes, you'll have to change it again if the mod updates. There's not really a way to preserve changes like that, unfortunately.
Xurker 11 Aug, 2021 @ 11:35am 
awesome, thank you for the help! would i have to do it again if the file changes because of an update or something of the sort? no biggie if so as its literally just 1 word, but im curious about if thats the case or not
Windchime  [author] 11 Aug, 2021 @ 10:34am 
@Xurker Unfortunately, settings like that are harder to implement than a lot of other features. I do want to have a version where players can pick and choose their preferred adjustments, but I can't say when that will be available.

But, yes, you can absolutely change the boars yourself if you'd like! In the Patches folder of the mod, you're looking for Patches_Animal_Trainability.xml and this bit of code:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="WildBoar"]/race/trainability</xpath>
<value>
<trainability>Advanced</trainability>
</value>
</Operation>

Changing them to intermediate intelligence just requires swapping the Advanced in there to Intermediate.
Xurker 9 Aug, 2021 @ 11:15am 
awesome, this is a great mod! I wonder how difficult it would be to have a settings page where you can choose which changes you want or not, as personally I feel boars having hauling capabilities makes them too good due to their ease of acquiring and maintaining (not to mention they breed pretty quickly and give a lot of meat), id like to make them have intermediate intelligence for example, if making mod settings is too bothersome is there a way i could change this myself through XML editing?